we've pretty much gone full circle at this point.
first they streamline Talents because "people go for the cookie cutter build 90% of the time" and that cleared up a lot of headache on the developers side, because there was less to balance around, so they could focus more on other aspects.
and now they're pretty much introducing a similar system of choice, but locked behind a RNG system so bloated there's no longer any sense of goals or accomplishments in terms of itemization.