Before you start a dungeon there are 2 spells I need to emphasize so that you can make the run smoother : Interrupts and stuns.
Every class has it. Some more powerful than others. They are FAR better than your main spell. Far better than anything else. Use them. Abuse them. Use them like your life depended on it.
Everytime someone forgets to use them, a kitten dies.
We could've gotten away without them before simply because we were outgearing the content. Not anymore. The tanks relies much more on the healer than before. The healer can't really keep up with the heals simply because of the infinite numbers of aoes and casts being uninterrupted. You don't want a toxic run ? Then you know why.
Seriously, put them near your main spell. Have it within your finger's reach. I don't care what excuse you throw at me, if you're not using them, I'll automatically assume you're a lazy donkey.
Please, for the love of God, aknowledge them.
Thank you.
/End rant