“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
I thought the whole point of Kul Tiras is the huge glaring connotation to the sea and water, inspired by Lovecraft's Cthulu mythos from what we see in Stormsong Valley? compared to the Wickerman stylized paganism we see in Drustvar which justifies the druid connection.
It makes sense for shaman and mages due to the kingdom being so heavily committed and connected to naval fleets, seafaring and the seas.
Being paladins detracts from that.
Last edited by Benomatic; 2018-11-05 at 09:09 AM.
Allied race classes were never intended to be balanced. But then again, we didn't hear the mag'har make a fuss while the dark iron were having CLOSE TO EVERY FUCKING THING like the other dwarves.
They should have been able to be paladins, Zandalari being able to be paladins while Kul'Tirans not being able to is ridiculous. Then again we get another horse so we really shouldn't be surprised.
They added kul tiran mages? When and where did that happen?
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I agree with you. There isnt any lore pointing towards holy warriors in the Kul Tiran culture.
But aesthetically i have to agree with the OP that Kul Tirans look good in plate armor. That is why i am rolling a warrior
Kul tiran's were never introduced to paladin lore/culture/training. I don't see why you would even assume they could be paladins considering they had zero interactions with the "light"
The "fire mage" in TD is not mentioned as a mage anywhere in game and her title is <munition's expert> and it is mentioned that she was fascinated by fire and she uses no iconic mage spell or ability. There are warlocks, shamans, even DHs in game that uses fire based spells that doesn't make them mages.
Only reason Jaina is a mage is because she was sent to Dalaran to study magic from a young age and been living in eastern kingdoms/dalaran and not in KT.
The water magic and elementals are associated with shamans more than mages which is probably why they are getting KT shamans since shamanistic lore is not introduced in any other way in KT
You can just say I want KTs to be X class and not try to base it on some shaky logic. Blizz has moved away from lore justifications a while ago and opened up class/race combos that don't make much sense so why not. I want zandalaris and Dark irons to be DKs but thats probably not gonna happen and even that has a better justification since there is a whole troll undead zone in northrend and there were a ton of Dark irons around preWotlk and could have been raised by LK a while back.
I'd say 3 alliance races, since LFD and DID are just recolors of standard races. KT humans have brand new models, so giving them paladin race would actually feel like a new option for alliance paladins.
And yeah, there is no mage school in Ku Tirans and arcane isnt really a part of their culture, but thats my point. If Orcs, a race that has 0 arcane presence in their culture are able to learn it from other races, then why Kul Tirans cant? Why they cant put a mage school founded by SW humans or Dreanei and say "since they joined alliance, alliance is teaching them the arts of arcane", surely as a race they have a potential to master it, seeing as arguebly the most powerful mage currently alive is kultiran... It wouldnt be a big stretch and right now its just a pointless limitation that is supposed to show how different they are from SW/Gilnean humans (or worse - to balance some idiotic faction class/race ratio).
They should try harder to open possibilites for character customization rather than limit them with some petty reasoning.
yet, they did a green kul'tiran ashbringer, many paladin chroma green and gold, just like the kul'tirans colors, and we can't be paladin, nice
well it's not like they can be mages either.
"The fatal flaw of every plan, no matter how well planned, is the assumption that you know more than your enemy."
There is nothing at all even remotely Paladin-y about the Order of Embers. You have to be reaching really, really, really, really hard to even try to see a glimmer of Paladin in them. They used fire, alchemy, and silver to fight monsters and witches. There was nothing magical or holy about them. They were just warriors specifically trained to fight one specific type of foe with specific weapons.
2 goats and 2 dwarves seems like plenty of paladin to me, don't need 2 humans.
/s
If the 2 goats and 2 dwarves were actually different model/animation wise that would be fantastic. However LFD is literally just Draenei with extra facial customization that could’ve been added to regular Draenei and you wouldn’t notice a difference at all especially if you’re wearing armor.
I mean they gave blood elves golden eyes as a customization option meanwhile LFDs are an allied race of Draenei with..golden eyes and a golden symbol on your forehead that you can’t even see with gear.
It was kinda dissapointing to be honest. Any of the new allied races so far that can be Paladin are essentially exactly what we already have on alliance just with extra customization regarding very specific facial features like eyes or beards that could be added as options to the regular race and there wouldn’t be much of a difference physically.
It was definitely a stretch but I’d like to see actual new allied race options on alliance for Paladin. Both of the new ones like KT/velfs can’t be and it’s pretty unfortunate.
Last edited by Taeldorian; 2018-11-07 at 08:36 AM.