Talking about the most recent video of Bellulargaming titled "The WoW PROBLEM That Blizzard Doesn’t Understand: Why WoW Rewards Feel BORING!"
Basically he claims "rewards" are the problem with WoW. They feel boring.
Stuff be said, like this:
"they need to start innovating in the visual and cosmetic direction if they want people to feel their characters progress"
And ths kind of mentality is what is wrong with World of Warcraft (IMO)
WoW players are addicted to rewards and Blizzard trained people to be addicted to them.
Useless to say this is a short term thing and, to my knowledge, is not "rewards" that make people play the game on the long run.
Why this is a flawed design? (a design focused on rewards)
-What happens when Blizzard creates the "ultimate cosmetic of mass destruction everyone wants"? What happens to the rewards after that?
Its impossible to keep making a reward better than the previous one. And if they made the "ultimate" one, everything after that would feel boring...
-Whats the point in having mount number #324 or transmog #222 i ask you.
What are you supposed to do when you get the transmog you want? Stop?
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My opinion:
Gameplay & Community > Everything else
Like @Slowpoke is a Gamer told me, what WoW needs is "fun repeatable content"
And i would add on top of that, create a design structure of gameplay that promotes the community helping eachother out.
Basically we need gameplay that will unite us.
This is mostly a product of playing in a "harsh environment" where people need the help of others. Be it information or actual help.
IMO what keeps people playing on the long term is Fame, Power, love for the gameplay and above all else, the relationships made ingame.
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Do you agree with Bellular? This guy is a game designer...but to me he is failing when he says the problem is with the "rewards"