WoW desperately lacks customisation options. A talent to choose from every 15 levels sucks and getting nothing at all from 100 to 120 sucks even more. I don't care if it's something like x% extra crit, something to choose from every level up feels better.
How is it the same? Thoes talents were pointless and were removed and so we got the current system. With better balance, less pointless and mandatory talents and in quite a few situations you actually have a reason to respec within you role with the current system. It's just better in pretty much every way.
It's only while leveling where to old one was a tad more fun but so few actually care about leveling these days that it matter little.
It's the same as you in the end go for the core talents with the new and the old system. The fillers in the old is just now built into the character it self. You'd respec with the old one aswell, it was just too expensive to do it to get 2% more AOE on a cleave fight.
The balance is better? Is it one thing Blizzard got zero clue how to do, it's balancing talents and classes. It is a reason there are cookie cutter builds, because one is always superior. If it was balanced you'd see more diversity in talents.
So if they added back the old system, and kept the new respec system (you only need to be in a city or at an inn to respecc with zero cost), it would be pretty much the exact same thing, just more buttons to click to get to the exact same core talents. How is that so hard to comprehend?
A note though, I've never said the old one is better. I just prefer it, as I started playing WoW back in Vanilla because it was an MMORPG and not a MOBA in MMO shape. I loved that we actually had to make decisions; "do I want to be an 2h axe warrior, or a DW warrior?" and if you'd change that later on it would cost you. Now you just toss in talents wherever you wanted, and if you want to do a dungeon you swap over to Protection and queue up.
So as I've said a couple of times in this thread, the sense of progress is gone, and the new talent system is one of the many reasons.
As much as I miss them, it would really take a complete redesign of the classes to make it happen. Each spec is now built in such a way that it is its own class, more or less. Passives aren't shared, and resources even change. It would take a tremendous amount of work and a *ton* of abilities - and likely even play styles - would be lost.
I do think if they had stuck to the original designs and did more classes instead of making each spec their own thing it would be more interesting, though.
Oh, and for people saying there was one best build.. that's just not true (at least, no more than today - there will always be a best build for a given situation). Even in Wrath I remember my DK having the option to Dual Wield Unholy in ToC and focus on death coil and some of the other non-physical abilities, and it was somehow competitive (I think it did require a specific gear level, though).
So what you are saying is it is better now, thanks...... Of course there is going to be carry over, Weapomaster makes sense but picking which weapon to use was poor design as there were raids that did not have a sword but swords were best so you were pigeonholed into something. You now mae signifficant choices instead of illusions of choice.......well I have to put 2 more points in row 3 even though all the talents here are terrible but that row 4 and 5 have what I want but only 1 point worth in row 5 .......yup that was awesome design......................As for abilities for free the old talents had abilities on row 3,5,7 in most cases, not sure what you are talking about.....like your whole post swing and a miss.
- - - Updated - - -
DK's were broken in wrath, you could roll face on the talents and be competitive.....
I was replying to a comment that suggested that the system and the talents are dependant of one another instead of understanding that talents are factually independant and can be changed without changing the system.
I never said there's a different between best build and optimal spec, no idea where you got dug this up, not in my posts.Define "best build" and define "optimal spec" please. When you realize that you cannot, then you'll understand the issue.
When there's no guides to tell people what to spec (like back in the day) every build was equally as creative. Because of the nature of the game, people mostly ended up with very similar builds because you just read tooltip and realize what's best, so you pick that. Sure, there was that one guy who came up with something good, out of 10m players. Big fucking deal. That's not what most people think of when the term "creative build" is mentioned. Most people trying weird unusual things out were just playing with a shitty build in 99% of all situation. I'm sure you made yourself a build that you felt was original and you got shit dont with it, thinking it was awesome and revolutionary when it was actually not but since the game is so easy it's hard to tell, you can forget to put 5 points in and realize 4 days later, that's how unimportant most talents were and how easy the game is. So even if you don't have THE BEST BUILD IN THE WORLD you can still feel like a god. It doesn't mean the build is the best, it just means builds aren't as important as people made it seem to be....random creative builds in your own definition are things that deviate from the tried and true popular strong build. So therefore if someone is messing around with a creative build and it happens to be stronger than the tried and true build. That's the point.
You should just stick to the definition of the word like I do and not what you wish it means.No I don't. My definition may differ from yours.
Yes I said that already in another post. And the state of today's talents and system don't mean it was good before. My stance is that it always sucked, thinking it was good before just because ou hate it today is by virtue of subjective comparison and not by virtue of objective quality.Except the choices today are hollow and they don't differ the specs or the same spec very much at all to be significant.
"increased costumisation"
where??? You literaly picked out EVERY TALENT.
Old system was bad, because there was an illusion of choice, but no actual meaningful choice.
"Hm, what shall I choose, add 3%dmg to my Heroic Strike or a 1% chance to stun on hit when using maces"
Almost every class had one cookie cutter built and you couldn't deviate a single bit.
There was like 3 actual abilities in every spec tree. That's equal to a choice you get from one talent row in the new talent system.
I absolutely can't understand why half the playerbase still wants old talent trees. I suspect nostalgia. People still think Wotlk gameplay was superior to today's gameplay, so I deffinitely blame they are just nostalgic.
I would like to see a combination of the new talent tree, the artifact talent tree, and something new. The problem with the old tree was that people would just go for the cookie-cutter specs, making the choice largely meaningless. The new tree just feels small. Add talent points in between the abilities where you can pick three but make it so you actually get access to all the points. The end result at max level would be the same as it is now, but putting points in talents that makes you ever so slightly stronger every level is fun, and at the moment you have no agency (or illusion of agency such as going to the trainer and learning abilities) in the power-increase process of leveling. At max level, add several additional paths of "talents" similar to the Uldir Azerite Armor traits (but slightly more catch-up friendly, or related to "Seasons"). Basically: Completing an activity in game makes you slightly better at completing said activity. I say Uldir traits because of the cap meaning that you cannot grind your brains out. Bonus: Also make a "general activities" bar where you earn "free points" that can be placed in either activity (Imagine it like Fable I's EXP gain tree).
Whatever format (old style or new) Someone works out the best path and thats what people go on icy veins and copy. You'd always get the odd maverick who swore by their spec (We had a 2h fury warrior in vanilla) but they ultimately didn't perform as well as "The Spec" The joy of the old system was in the progression as you levelled but thats gone now so I don't really see the benefit in the old system coming back.
You can believe what you want but there was most certainly choice. Of course people would go a basic route, but you had options. Not like now. There is a clear best set of talents. And if you don't pick those specific talents you're done. You clearly have no idea wtf you're talking about.
Man that satisfaction of assigning lvl 30+ talents, level 41 one haha
I was asking for your definition for them both. Because the two don't have to be one in the same. And the definition is subjective.
Except back in the day there were spec guides as early as vanilla so...When there's no guides to tell people what to spec (like back in the day) every build was equally as creative.
Not true at all. Just reading tool tips isn't going to tell you what's mathematically better unless you're a genius. You may be able to crunch numbers instantly but the rest of us aren't at that speed. And furthermore since everything in the game is situational, no, most people did not end up with very similar builds unless they were following a guide or something.Because of the nature of the game, people mostly ended up with very similar builds because you just read tooltip and realize what's best, so you pick that.
You're pulling that number out of nowhere. Even if it was only "one guy" the point was you are wrong. There were times when creative builds went against the norm and performed better. Period.Sure, there was that one guy who came up with something good, out of 10m players. Big fucking deal. That's not what most people think of when the term "creative build" is mentioned.
Your opinion is not fact. You cannot call a build shitty simply because you think it is / was. You're being incredibly arrogant here.Most people trying weird unusual things out were just playing with a shitty build in 99% of all situation. I'm sure you made yourself a build that you felt was original and you got shit dont with it, thinking it was awesome and revolutionary when it was actually not
So...the game today?but since the game is so easy it's hard to tell, you can forget to put 5 points in and realize 4 days later, that's how unimportant most talents were and how easy the game is.
Nobody is saying the build has to be the best. But we're saying there was more character customization back in the day.So even if you don't have THE BEST BUILD IN THE WORLD you can still feel like a god. It doesn't mean the build is the best, it just means builds aren't as important as people made it seem to be.
Clearly you're using a different definition than mine of efficient. Efficient means to work well in a particular way. By your own admission the game was "so easy that any build would work" which means any build you could come up with was efficient.You should just stick to the definition of the word like I do and not what you wish it means.
Yes I said that already in another post. And the state of today's talents and system don't mean it was good before. My stance is that it always sucked, thinking it was good before just because ou hate it today is by virtue of subjective comparison and not by virtue of objective quality.
It was good before for what it was. That's the point. It could have been made even better, sure. But it allowed for customization where-as the new system is the illusion of customization which is what the rest of us are arguing about.
The old talent trees are one of the V E R Y few things I agree with the Devs on. It gave the "illusion" of customization. You were going to pick them anyway, so why not make those baseline and give you real ways to customize your character?
Actually, yes really. Are you really going to make me list them out just for you to flippantly wave them away even though it's clear you have no clue what you're talking about?
PVP
Conflag is a phenomenal PvP spec, is not PvE viable and requires BWL-tier levels of crit.
SL/NF is a great PvP spec at all levels of gear, relying on tankiness and fishing for procs while spamming DoTs and staying mobile.
PVE
SM/Ruin is the classic go-to spec because it's great for raids and performs well in BGs and open world content as well.
DS/Ruin is the absolute top-tier raid spec, outperforming SM/Ruin if the Warlcok doesn't get a debuff slot for Corruption, but is about as glass-cannony as you can get in 1.12 and as such falls behind in other content.
Farming
Dark Pact builds on a decently geared Warlock will give them infinite mana and essentially allow them to chain mobs endlessly. It shines when multi-dotting.
DSac builds use a similar strategy only using the Demo tree, saccing VW for %HP regen and therefore being able to spam Lifetap. The tradeoff of slightly more downtime is a lot more emergency utility via Demo talents.
6 top-tier builds, all viable. At least two options depending on what you were wanting to do, not counting homebrew/one-trick specs that could perform very well in their own right. Extra talent points in every single one of the builds to allow for personal preference - and no, it wasn't insignificant it was entire abilities that dramatically changed gameplay (like taking CoEx).
Go ahead and handwave it away now little sheep.
Last edited by jackofwind; 2019-01-17 at 06:07 PM.
Originally Posted by Blizzard Entertainment