Originally Posted by
Demonpuke
Everyone posting here seems to be making the same mistake over and over again. Balance druids are NOT bursty aoe classes, so stop trying to play them like such. Stop crying about how the melee classes beat you on aoe burst (duh, ever played this game before?). IT'S NOT GOING TO HAPPEN, YOU CAN'T BEAT THEM!
I would bet good money that all of you are 1k io scores at best. That means you are doing +10s at best, which is child's play. You see top players talking about balance druids being top tier, but then you wonder how they are top tier when they seem to suck so bad. Let me clarify: those people who rank specs/classes for m+ are talking about the very TOP levels of m+, not some measly "any retard can complete" +10 key. They are talking about +20, +22 and higher keys. Now let's talk about balance druid in +20 keys:
At these levels, those bursty aoe melee classes are going to lose steam very quickly. They blow their load with their cd's, and then that's it for them. Game over for 2-3 mins. The dps meter may SAY they are still doing high damage per second, but the actual reality is that they are doing piss damage per second outside of their cd's, and Damage Per Second (DPS) is an average, not an exact number, so to your eyes it seems they are still doing high damage, but they aren't. This is where Balance starts to really shine.
Sustained damage. Those are the keywords. Balance can sit there and indefinitely keep their dots rolling, keep their starfalls stacked, and every spell they have cleaves automatically. CD based classes will start big, and end low. Balance will start low, and ramp big. The longer mobs live, the better, and in +20s a trash pull can go on for a long time.
Then you have unique balance utility, and at this level of play you are using tactics and strategies, not just yolo'ing it like some brain dead pugger. Take this week's affixes; balance is going to be strong. Tank gets to 30-40 stacks of necrotic, healing cd's are down, tank cd's are down, here comes balance druid to save the day. Treants aoe taunt, tank resets stacks, trash dies = winning. Mobs stuck in sanguine? Druids are one of the few classes that can displace, and being able to aim that displaced mob into a safe location? Only druids can do that. Reaping? Better save those cd's for it. If you hit a reaping stage and treants + beam + FoE are on cd, YOU ARE A BAD PLAYER. Plain and simple. Stop crying, get better.
+10s are equivalent to LFR difficulty (no tactics, no communication, no strats, just yolo), so stop complaining that a damage over TIME class is having trouble when mobs don't live for enough TIME for you to get damage out, it's irrelevant.
The theme of this thread seems to be "I want to do big burst aoe damage and I can't, so Balance druids must suck." If that is what you want, then go play those classes instead of crying on the forums about how "balance is dead till 8.2 hur dur."
I would also bet you are all using single target traits because some stupid wowhead or icy-veins guide said you should. Probably using Incarnation too, because you see those "top players" using Incarn when they run +21 keys.
Yes, my reply is edgy. Stop crying, get better. Common sense and logic are your friends, at least try to use them.