Originally Posted by
Hitei
No, you made the claim that if you're good at balancing you don't have to homogenize.
I pointed out that's simply outright false, balance is directly related to and stems from similarity between the things being balanced, and then you got all whiny about how fighting games are "s-super different playstyles!!!" but have tighter balanced. I pointed out the painfully obvious fact that such games are far more homogenized between characters than wow classes are, and you got even whinier and started backpeddling about how you didn't mean playstyles were different you just meant there were differences!!!
It's not a claim, it's an objective fact. If there is a difference, there is a degree of imbalance, see: Chess. Or literally any game. The second you introduce differences between players, you make one thing better than the other. The more difference you have, the less balance is possible, the more homogenization you have the more balance is possible.
If you want wow to be balanced, you have to introduce significant amounts of homogenization, period. You can get sick about how I'm pointing out your complete lack of evidence all you want, it isn't going to change the basic balancing logic of video games as established through decades of development. There is a reason that mirrored FPS maps are the most balanced map construction. It has fuck all to do with wow or wow's development. Which you'd realize if you weren't too busy freaking out to actually read what I've been typing the whole time.