That is partly because one game is released and in full force and the other is an upcoming re-release. The traffic will increase significantly on launch. Also, there is not a lot to talk about, at least for old timers, most of the stuff is known and since Blizz plans to launch as close to classic as possible I have no reason to go there. And I will play Classic a lot.
Last edited by Qnubi; 2019-04-09 at 08:29 PM.
Bethesda released Morrowind for free for the Elder Scrolls anniversary, so I downloaded it and fired it up. It was disgusting. A few hours later after mods I tried again, and there's enough nostalgia to be pretty damn cool, but it also has a nice fresh coat of paint to make it enjoyable. Vanilla won't have that fresh coat of paint, and I can't imagine more than a few diehards getting much enjoyment out of it for the amount of time investment needed.
They aren't going to publicly act like the expansion is failing. It would be bad for business.
It's not failing, it's actually their top grossing game atm.
Just because you see a lot of forum crybabies doesn't mean the game is dead. Majority of the people complaining on the forums don't even have valid argument for which why they are complaining about. I've seen it go as far as people complaining that allied races are not buyable with a credit card. Yeah lets not listen to forum QQs.
Disgruntled fans: why won't Blizz admit BFA sucks?
Disgruntled fans: *keeps playing BFA*
Blizz: *shrug* I don't know, seems fine to me?
Because that majority gross is coming from subs alone yeah?
Despite the fact they shoved MTX harder than any other expansion so far, did a crappy "see you later" bundle to try and cash grab (let's face it they will bring it back), discount on race changes right before Allied Races came out and a 6 month promo mount?
Yeah considering how hard they've been going on MTX for WoW it's safe to speculate and say the majority of profit was NOT from subscriptions.
- - - Updated - - -
I mean the majority did quit so /shrug
The reason they don't release sub numbers is because of hyperactive takes like this that generate negative pub for really no reason. The moment you see 100k subscriber drop = WOW IS OVAH and no one says shit when the sub number climbs again. The feedback loop only applies negatively.
Are you willing to admit that any other subscription-based game that doesn't release their numbers is also bad? WoW was the only one that did this for years. No one else does it. Are they all admitting that "what they are doing is bad?"
Or is it easier to look at what happened around that time and see that ATVI completely changed their metrics for reporting quarterly results?
Choose wisely. One of the above is quite true.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
None lol.
ActiBlizz were just tired of being embarrassed by publicly revealing they were constantly dropping. So just switched to "MAU" as a term.
If my game lost 5 million players in around a year or so out of 10 million I'd be pretty damn embarrassed personally and be trying to work out what went wrong.
Last edited by Eleccybubb; 2019-04-09 at 08:45 PM.
My opinion? When your game is on the rise and the absolute behemoth that it was during Vanilla/BC/Wotlk, yeah you release numbers because it is good for business. People can talk about the game and say: come join me, this game is awesome and getting bigger and better every patch. They kept the numbers because they would rise back quite high each expansion, only a million or two below peak. But after that it was obvious it is negative PR both for players (new/returning) as well as investors. Why invest in a game slowly dying away. Other games didn't do it because they never experience such growth and probably learned from the lesson Blizzard did wrong. Trumpeting out how well you do is eventually gonna backfire simply because infinite growth doesn't really exist in gaming (limited amount of available players).