I think raider IO is a symptom a a greater problem. There are different groups of people running mythic+, and they all want different things:
1. Hardcores pushing top keystones
2. Players who have the content on farm and just want a painless run
2. Undergeared but experienced players who deserve to be differentiated from a new player with the same ilvl
3. Overgeared but terrible players who slip past the current ilvl system
4. Newer players willing to learn and make mistakes
Now I think if a grading system were to be put into the game by default it would need to measure all these things to account for that:
1. Skill - Revamped Proving Grounds Medal + Time Spent Playing Spec + Total Ahead of The Curve Achievements
2. Content Experience - Highest Keystone Completed For Queued Dungeon + Total Dungeons/Raids Cleared in Current Season (resets every cycle)
3. Gear - iLevel
4. Conduct - Total Vote Kicks + Total Desertions + Total Commendations (a new overwatch-like system) + Totals Successful Mentor Runs
If such a system were to be as thorough as described, it would allow a lot more casual Mythic+ runs to be (semi)automatically matched by a LFG type system fairly consistently, and provide more information to those who want to manually put a team together with a more comprehensive group finder.
- New/casual players would be matched with other new players who are willing to learn the content together without messing up higher keystones for others
- Rude or flaky players would have longer queue times and be incentivized to be nicer, and bad players wouldn’t be able to hide behind gear to save them
- Skilled players could guarantee a run with other good, well mannered players
- People who have run and know the content already would only be paired with those who also have, and vice versa
PLUS you could have an option to queue as a “mentor”, which would pair you with a group less experienced than you in exchange for a boosted rewards with the hope that you manage to guide the more inexperienced group to victory.
Last edited by Starry Sidekick; 2019-04-16 at 12:42 AM.
lol
why would anyone give a shit if you had completed a +3 or something? That's the only part that's restricted by the "leaderboard" which is insanely long AND validates from the server of anyone in the group so if you have someone from a dead server congrats here's your free 30 (wow) io score for doing a 3 in time.
I think we are saying the same thing? I'm adovocating for a system in game to rank your m+ experience based on your m+ progression. The PvP bit is simply a potential format to implement the system rather than your PvP'ing having anything to do with your totally separate m+ rank.
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This makes me think that having Ranked M+ be separate from Non-ranked runs might be a good idea. Again using PvP as the example you can do casual non-ranked PvP or if you are into pushing do ranked PvP.
This could address your very valid points keeping the hardcore pushers (or their alts) segregated from the more casual base or those who are learning and thus potentially keeping toxicity at bay.
Just wanted to say don't spread misinformation. They never said it's a for sure thing and was just discussion (which means nothing is even made yet).
Source: https://www.wowhead.com/news=291155/...m-sloot-stream
OT: The issue with the community is that they want an easy carry with absolutely no issues whatsoever, so they want you to have 1500+ for a 10, along with 410 iLvl. The main issue is that there's no way for people at like 800-900 and 385 iLvl (the PERFECT candidate to do 10s right now) to get in. Hell even iLvl 395 people would be denied because of how rabid the community is. They're done with 8s and 9s, they need 10s to progress their IO/iLvl now. Regardless if Blizzard makes a system or not, people WILL ALWAYS continue to be shitheads like this. If you didn't make it the first week or two, you're not making it without some extreme luck or help from friends/guildies. Raiding is the same way: No AOTC? You're not getting in 99% of Heroic pugs by Week 4.
Last edited by Polarthief; 2019-04-16 at 12:05 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
On the one side, I like to not judge a player until I've seen them. I've been on the other side of the fence, where I know for the level I'm going for (usually between +5 - +10 tbh) that I'm good, but my Ilvl / score may not be high enough because IRL has been busy, or crazy high expectations of other players, it can take a bit of getting into it, and I hate the mentality it breeds. Players are so much more then a number. And if you're coming into a patch late sometimes it can take a lot of grinding to get up there.
On the other hand and almost contradictory, I like the fact you have to prove yourself by doing said grinding or shopping around building up your score from the bottom. And I understand that when you've worked hard to push a key, and somebody is bad and just leaves early or something, you dont wanna risk inviting somebody rap. And to be honest my experience so far has shown that below +7 seems to be more about Ilvl then raider score. And it definitely separates the wheat and all that. How picky you are is up to you. I for one will often pick somebody for their class (I like to have 5 unique classes if I can), and as long as Ilvl meets the minimum requirement im happy. I've started using raider.io just to make sure the score isn't crazy low. I much preferred the days of recognising a players name in LFM channel, remembering it being a pleasant experience and inviting them because of that, but that doesn't really work now because of crossrealm etc its extremely rare you come across the same person twice.
I'd be comfortable with Blizzard implementing something. As long as it enables people feeling hardcore to be hardcore, and not punish well performing casuals too much, because we are out there. I don't see this has a too negative step, but it does make me a little uneasy, but I definitely fall into casual category.
Thank you for reminding me why i don't do those anymore thank god for welfare epic gear ilvl 394 withtout the hassle of Mythic+ ftw!
Last edited by Lurker1; 2019-04-16 at 03:10 PM.
Raiding is no longer the end game only activity, you guys need to get used to that.
I think that the majority of the player base is formed by players that have been playing this game for a long time, players that are older now, have demanding jobs, kids and many other responsibilities but still want to enjoy the game so they search for a more casual alternative to raiding, M+.
Atleast thats the conclusion i came to, I'm no longer willing to be forced to plan my evenings according to raiding days or have to join voice chat with a bunch of people for 3-4 hours straight. M+ is the end game content with the perfect flexibility for me and the type of players mentioned above.
OT: A built in Rio alternative would be nice , I don't really have an issue with Rio's current state either, I'm at 1550 rio and i'm having fun pugging whenever i'm in moon or got some time for a run or 2.
Just remove the time limit. If someone need 10 hours to get 400 gear let them. Choose what key you want to do and its fine... But what do i know, I never done a key mythic because I dont do timed events.
Yeah same here man happy i can get high ilvl gear just differently now via world quests events and some world bosses and warfront quest ftw!
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Same here hated doing timed events in legion decided to not do it in BFA happy i can still get good gear alone ftw!