But everyone knew the tactics late vanilla and average joe guilds were still progressing through it.
Most bosses will likely not be one shot by these people, and expectations need to be managed properly in order not to have people start guild hopping and attend instead.
It could go either way. Gearing is a lot slower in vanilla (for example, you got 40 people in MC and only two drops per boss, and if the boss drops something that nobody wants, tough shit) If a guild got lucky with it's drops or co-ordinated the gearing process top to bottom, you could see a clear before 10 days. I don't know what their plan is for addons either. things like DBM today do not have to use the crippled handicaps that raidmods needed back then, but there were literally addons that could play the game for you (including playing an almost 100% efficient healer) and things like decursive.
That was then, people who joined were totally new. In Classic ~95%+ will have played WoW before and got basic understanding of overall NPC-mechanics, class mechanics, not to overagro (after Threat - Classic vs. Live bootcamp), when to accept a combat ress, dont stand in fire etc.
What's the minimum amount of time it takes to clear Molten Core due to rep timegating?
you need 1 person at honored with Hydraxian Waterlords which can be done without setting foot in MC.
You do however need to get to honored before you kill bosses because you need their drops for the quest to get the water to douse the runes.
So... a day to farm the rep?
It ignores such insignificant forces as time, entropy, and death
Got it, I doubt our guild will get that far in the first clear personally, but I expect some will. I'll make sure we're prepared for it though, thanks!
40 people on dialup with 512mb ram, that was the true raid boss