Dragonflight Summary, "Because friendship is magic"
Just put a mythic dungeon LFG FFS.
Once you clear 5 times mythic 0 you have access to LFG mythic+1 etc etc....
With this they'll have to make every spec viable as groups won't be made only by elitist wannabes
I think that instead for either removing shroud or giving other classes a “semi-shroud” item, they should just design the dungeons in a way that makes shroud less valuable. Shroud is very iconic for Rogues so in my opinion it would be sad if they made an item which could do almost the same.
Yes and no.
For those of us who are up with curve, with optimized gear for our specs, understand all the affixes, know which packs to pull, which ones to skip, what abilities to interrupt, which ones to ignore and have decent enough friends/i.o score for pugs.... then yes, a weekly +10 is nothing.
For perhaps the other 90% of player, not so much.
Mythic + dungeons really don't belong in a game with 36 specs IMHO.
Honestly, if they created a robust match-matching system then I could totally get behind a group finder for mythics... obviously so long as they keep the ability to enter as a premade intact and don't give any extra buffs/rewards for using group finder.
Surely it wouldn't be over difficult? Plenty of online games use match-making systems to keep the games fair(ish). queue times would obviously be quite long for higher keys, but that's what pre-mades are for anyway.
Last edited by Dakara; 2019-05-15 at 11:04 AM.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
I also wish to see the engineer battlerez castable from range. 4 seconds cast and a profession slot taken is penalty enough
Blizzard can very easily fix the problem with Shroud by building the dungeons more optimally. They already have mobs that can see through stealth, so they just need to add more of those for example. They also need to address the mobs/packs which are usually skipped with shroud. Currently, some minibosses give waaay to little percentage so there are no incentive for killing them. If Blizzard make a better correlation between the challenge of the mobs/packs and the rewards (percentage) then shroud would become a lot less valuable. No need to add a tax.
One thing I expected them to do, And I believed they said they would, but haven't is add things like class buffs to dungeons like they had with court of stars. I agree this added an element or RNG, but they could balance the dungeons a bit by having the off-meta items spawn more frequently or something.
Just a suggestion, IDK if they could balance it or not.
No, redesigning is not necessarily an easy task. The best thing would be to design the dungeons properly from the start.
I do believe however, that the following would be an (relatively) easy fix and a good start:
1) Add true vision (see through stealth) to more mobs.
2) Let more challenging mobs give more percentage so people would be less incentive to skip certain mobs.
Some of the mobs in for example Shrine of Storm give too little percentage in relation to the challenge they present.
All the talk about adding truesight. They should just let alchemy/inscription/engineering have a consumable/device that gives shroud. It's not like the other scrolls though where a lesser effect would be fine (since you have to get a certain distance with full duration for some skips). Some might still not be possible without a rogue due to no sprint to keep up with mounted speed (druid/monk could probably still do it or make it usable while mounted).
Exactly the problem I see in this mode.
I just want a difficult dungeon setting that may even take 3 hours to clear with many wipes along the way.
This timer just makes people rush and pick the best strategies/classes for rushing and skipping and if the timer expires - many times a player leaves the group because for some reason getting 2 drops in the end of a run isn't worth it but 3 drops is.
TL;DR - People play for max reward while putting least effort instead of enjoying the game.
The timer and the fact that Blizzard is pushing M+ dungeons as esports is the core issue here. Aslong as that clock is there, people will lean towards the most optimal setup.
Blizzard can never achive 100% class balance here unless they basically remove all spells in the game and just hand out new ones that every class will have.