And I'm saying you have it wrong. The concepts came from the RPG tropes. The only original thing you can claim came from WC3 was the demon hunter concept.
Not really. Again, wondrous gadgets and robots are part of the "fantasy trope" of the engineer.I'm pretty sure a Goblin and a Gnome riding around in a transforming robot suit is also unique to Warcraft.
I haven't said that. I simply said that it's more likely that abilities such as those would go to the profession that already has similar stuff in it that it is to go to a class.You're moving goalposts. First you said because the profession had the concept it was a heavy indicator that similar concepts are highly likely to be added to the profession instead of given to a class period. Now you're saying that the class has to FOCUS on the concept, which makes little sense.
But even assuming what the monk is doing in alchemy, none of what the monk does (or used to do) with elixirs and tea could be found in the alchemy repertoire, like increasing stagger or reducing the cost of spells to zero. But in the engineering we do find turrets, rockets and mechs.
So you're saying that the "rock-it turret" in WoW is not the same as the ability of the same name in HotS? Since it loses 5 seconds of cooldown, lasts only half as long, is instant cast as opposed to having a cast time, and have half the GCD as the HotS version.No, I'm arguing what the ability does and what makes an ability an ability. If it loses charges, cooldown time, etc. then it ceases to be that ability.
And the Goblin Tinker concept.
I'm not aware of any medieval fantasy games that showcase a Goblin or a Gnome piloting an anime-styled mech that fires lasers and bombs. Perhaps you can point me to some?Not really. Again, wondrous gadgets and robots are part of the "fantasy trope" of the engineer.
But that didn't happen with the Monk class, and you can add Rogues to that as well, since they use vials and can even give those vials to other players.I haven't said that. I simply said that it's more likely that abilities such as those would go to the profession that already has similar stuff in it that it is to go to a class.
So it's no longer about the concept but the ability doing the exact same thing as the item? Interesting.... Well, Flame Turrets don't do exactly the same thing Rock-it turret does. The mech mounts definitely aren't doing what Gazlowe or Gelbin's mech does, etc.But even assuming what the monk is doing in alchemy, none of what the monk does (or used to do) with elixirs and tea could be found in the alchemy repertoire, like increasing stagger or reducing the cost of spells to zero. But in the engineering we do find turrets, rockets and mechs.
An ability transferring over from a MOBA to a MMO is going to undergo some changes. Going from an ability to a profession item (which has never happened btw) is something else entirely.So you're saying that the "rock-it turret" in WoW is not the same as the ability of the same name in HotS? Since it loses 5 seconds of cooldown, lasts only half as long, is instant cast as opposed to having a cast time, and have half the GCD as the HotS version.
Not really. "Mechs" and power suits for medieval tech heroes is not something Blizzard came up with.
Yeah, I've already said I'm not playing your dishonest games, Teriz. You pick up the most specific examples you can find of, and tell me to go find examples outside WoW. I'm sorry if you can't comprehend that Blizzard makes alterations to the concepts they take from RPG. For example, you're not going to find a "minotaur paladin that is buddy-buddy with orcs and fights against purple-skinned elves that live among the trees" anywhere outside of WoW. But the medieval tech hero using gadets and mechs/power suits is a RPG trope and not something exclusive to WoW.I'm not aware of any medieval fantasy games that showcase a Goblin or a Gnome piloting an anime-styled mech that fires lasers and bombs. Perhaps you can point me to some?
So what? I said it's more likely, not that it has to go to professions.But that didn't happen with the Monk class, and you can add Rogues to that as well, since they use vials and can even give those vials to other players.
Gameplay restrictions, only. After all, our mech mounts definitely can do those things, but gameplay dictates we can't, just like the cannons from our BfA flying ship mounts can't damage anything despite actually being able to fire, and our dragon mounts being unable to breathe fire, despite them actually being able to.So it's no longer about the concept but the ability doing the exact same thing as the item? Interesting.... Well, Flame Turrets don't do exactly the same thing Rock-it turret does. The mech mounts definitely aren't doing what Gazlowe or Gelbin's mech does, etc.
So... an ability can change damage, cooldown, cast time, duration, etc, and still be the same if it suits your agenda. But if it doesn't suit your agenda, changes in damage, cooldown, cast time, duration, etc are not the same anymore when it doesn't suit your agenda.An ability transferring over from a MOBA to a MMO is going to undergo some changes. Going from an ability to a profession item (which has never happened btw) is something else entirely.
Last edited by Ielenia; 2019-05-16 at 10:06 PM.
Goblin built and piloted mech and power suits that produce factories and robots in medieval fantasy game? Where?
Yeah, I've already said I'm not playing your dishonest games, Teriz.
Yeah... thought so.
Thus it has a chance to go to a class instead right?So what? I said it's more likely, not that it has to go to professions.
Yeah because they're mounts. We're not talking about mounts, we're talking about the combat forms that Gazlowe and/or Gelbin are using.Gameplay restrictions, only. After all, our mech mounts definitely can do those things, but gameplay dictates we can't, just like the cannons from our BfA flying ship mounts can't damage anything despite actually being able to fire, and our dragon mounts being unable to breathe fire, despite them actually being able to.
Can you name a single example of an ability that was pared down to a profession item? I mean, we have several examples of MOBA or RTS abilities being converted into WoW abilities. I'd like for you to show an example of a WoW ability being converted into a profession item.So... an ability can change damage, cooldown, cast time, duration, etc, and still be the same if it suits your agenda. But if it doesn't suit your agenda, changes in damage, cooldown, cast time, duration, etc are not the same anymore when it doesn't suit your agenda.
Because, as demonstrated by your first sentence in your post, you dishonestly make the most absurdly precise examples. Goblins being ingenious tinkers (as in, like to tinker) is a common RPG trope and fantasy engineers being able to create mechs and other wondrous machines is also a RPG trope.
I never denied that.Thus it has a chance to go to a class instead right?
So you're using gameplay to argue lore. Doesn't work that way.Yeah because they're mounts. We're not talking about mounts, we're talking about the combat forms that Gazlowe and/or Gelbin are using.
Why should I? You already made crystal-clear that changes in the ability like cooldown, name, damage type, duration, etc, may or may not count as "changing the ability altogether" depending if it suits you or not:Can you name a single example of an ability that was pared down to a profession item?
Remember that "becoming a profession item" is still counts as "transferring from a MOBA to MMO".
So then are Demon Hunters just the common trope of Monster Hunter?
https://tvtropes.org/pmwiki/pmwiki.p...Main.TheHunter
You did at firstI never denied that.
Except vanity mounts like the mech mounts aren't lore. The only one that might be is the Sky Golem, and that one has no wespons. The rest are just drops from bosses.So you're using gameplay to argue lore. Doesn't work that way.
Because you said that Blizzard has a high chance of placing HotS abilities into the engineering profession. I'd like to see examples of that ever taking place. A lot of HotS abilities have entered WoW and I dont recall any becoming profession items.Why should I? You already made crystal-clear that changes in the ability like cooldown, name, damage type, duration, etc, may or may not count as "changing the ability altogether" depending if it suits you or not:
So once again, when has a HotS ability become a profession item in WoW?Remember that "becoming a profession item" is still counts as "transferring from a MOBA to MMO".
Last edited by Teriz; 2019-05-17 at 02:21 AM.
Dunno. Kind of fits, though a more "specialized" kind of monster hunter. But if it fits... it kind of undermines your own arguments, so I don't know why you bothered to show this.
You mean when I said this?You did at first
Look how I started the sentence with the word "or", which means I was offering another possibility, and not denying the idea that a chance existed it could go to a class.
Look at the mount's arms, dude. They're shown to have the exact same arm-mounted weapons as Gallywix' shredder: retractable shredder blades.Except vanity mounts like the mech mounts aren't lore. The only one that might be is the Sky Golem, and that one has no wespons. The rest are just drops from bosses.
Again, it's meaningless to give you examples because, while you claim to understand that changes need to be made, when shown with evidence against your claim, you take every single deviation and claim those examples aren't valid because of those deviations.Because you said that Blizzard has a high chance of placing HotS abilities into the engineering profession. I'd like to see examples of that ever taking place. A lot of HotS abilities have entered WoW and I dont recall any becoming profession items.