as it never did. blizzard obsession on raiding in the cata-legion era costed them milions of subs in favour of couple of hundreds of thousands.
i can pin point exact moment when free fall of subs started - in SoO in MoP - when they removed VP gear.
what nazjatar gear is basickly VP gear just with different name and without any way to farm it in dungeons. nothing else.
want proof ? look in legion how many people instantly dropped raiding when mythic + got introduced.
all those people always hated raiding - but they had no alternative
the moment alternative was there they all left raiding.
Last edited by kamuimac; 2019-05-12 at 12:37 PM.
and how would you know this ? how woudl you know if they didnt hate raiding but it was literaly the only activity in game that was offering character progress.
it was either raid or unsub for nearly 3 year. (SoO -> launch of legion)
and "coincidentaly" it was the lowest sub in wow history then .
Yes. Reaching a reasonably high ilvl after over 2 months of daily farming makes the entire game casual.
That's why guilds and M+ teams just use ilvl to recruit players, instead of all that boring raider.io or warcraft logs analysis shit.
This is a horrible idea. My favourite bit of the game is farming for absolutely fucking ages to gear my alts, and now it's ruined.
Last edited by Elkfingers; 2019-05-12 at 02:31 PM.
Always makes me laugh when people call easy gear progression "for causals" when everyone I know who does mythic progression absolutely loves this stuff because it allows us to have geared alts.
The real casuals are the ones who have to compete with relinquished geared alts all along.
Good Gear Does Not Make Good Players. It Just Hides Bad Ones a Bit More.
But more importantly, this system allows for main switching without affecting most guilds. What happens when one of your tanks or healers gets a new job, has a new kid, or something else that causes them to not be able to raid anymore? You just stop raiding as a guild? Sure you can recruit new ones but a lot of people like to switch roles so a DPS might be willing to step up to the plate; and because recruiting good DPS is easier than a good healer or tank. But their alt that they are swapping to might not have all the gear needed so systems like they get them to a baseline performance so that they do not need to be carried in a raid.
so "casuals" can get full 430 in ~3months if they do all dailies, every day, for 3 months? who cares!
heroic/mythic raiders can be fully decked in 430+ in a month. or a week if they spams m+10s.
it gives raiders some meaningful rewards from WQs, besides the endless azerite grind.
this targeted gear grind will be handy, to fill in the last 1-2 missing slots with 430s.
id love to see a similar token upgrade system for raid gear, that could go all the way up to 455 (mythic ilvl +10 warforge ilvls). maybe even socket tokens, and speed/leech/avoidance tokens.
Don't bother, it's a dick move coming from blizzard to get players subbed. 8.2 doesn't looking really appealing idk if you actually took blizzard's bait. I'm not falling for this bullshit. I'll wait for next xpac announcement meanwhile i be playing vanilla for short period of time... hopefullly i continue or stop...
Item level aside, what I like are the special abilities. A lot of them seem interesting and I can't wait to see how they handle on live.
Be seeing you guys on Bloodsail Buccaneers NA!
I have often wondered why WoW just never pulled the trigger on World and Instance specialized gear (similar to PvP resilience gear).
Just make most world sources for gear give bonus stats in world content but not in instances... essentially 455 world gear scales down to 400 in instances. (Insert your own numbers. They are just examples.). World gear could be focused on grinds that approximate instance gearing rates.
Then instance gear works the exact opposite, where it scales down in world content.
This allows both types of players to be God’s in their primary play style but still be competent in the secondary. It would be so simple and solve so many arguments.
430 is the same iLVL as Heroic Eternal Palace. Call it catch-up gear, or alternative progression, or whatever. The effect is the same: It makes it pointless to run any content below that level, INVALIDATING it. And a player didn't have to do anything besides wait for a patch for it to be available.
Where is the progression? What content or challenges did they have to overcome in order to access it?
I don't understand why this is a difficult concept for you to tackle.
Last edited by SirCowdog; 2019-05-12 at 06:25 PM.