Following the forums for a while, a lot of people seem to feel that Classic will be much easier because the playerbase is more knowledgeable in 2019 and has more tools readily at their disposal. If we assume that's true would you like to see a "hardcore" option to offset the modern WoW player's advantage. A sort of handicap if you will to make Vanilla difficult and a sort of added bonus to work towards after you've completed the regular Classic experience
Just a concept I've been mulling around in head.
- Hardcore would only unlock several months after Phase 6 is released
- Could only unlock hardcore server if you have a level 60 character
- Mob health and damage would buffed by 20% in the open world and 30% in dungeons/raids
- Player base resistances would be handicapped by a permanent -10 for all sources
- Player deaths would make you lose experience and repair costs would be increased
If you have any more thoughts or ideas feel to add them.