This might help
https://www.youtube.com/watch?v=iIiC...k_G8ZsbKvKD5VN
Classic WoW Rags to Riches
This might help
https://www.youtube.com/watch?v=iIiC...k_G8ZsbKvKD5VN
Classic WoW Rags to Riches
The raid has 40 people. There is small amount of items to be gained. Most of them worthless for potential buyer.
Both sides need to deem the transaction profitable. How many buyers you gonna take? 1? 5? 10? The more you take the less its worth for a single buyer. And how much gold is "profitable" for the carries? There will be around 30 of them. 1 raid per week. Resignation from getting loot that week. The exact sum is meaningless. It will for sure be much more than anybody is willing to pay. The carry-for-gold culture for retail was created because of insane gold influx from garrisons and class halls. Absurd amount of gold for everybody, requiring no skill, time nor effort whatsoever. Gold there was no good way of spending.
People might think they are going to earn tons by selling runs, but they wont find buyers. People might think they will buy their gear from carries, but they aren't going to afford it. There is going to be huge shock for everybody coming from retail.
Get in on the early material game if you go mining with Thorium and Arcane gems. Herbalism might not see a huge uptick until flask recipes come out but consumables are still widely used. Devilsaur leathers if you don't get pushed out by the gangs.
Depending on your class you can also mindlessly grind certain mobs or locations or you could even create a services character like Wowhobbs and offer some kind of SM power leveling service for the drops.
Also, knowing what will eventually become in demand based on the phase means you could play the auction house for crafting mats or simply keep building up stock over time to dump at a premium.
A soldier will fight long and hard for a bit of colored ribbon.
I used to farm mobs in Western Plaguelands, and Tyr's Hand in Eastern Plaguelands.
Sometimes farming Scarlet Monastery, Grave Yard & Library.
Just pulling from memory here:
- Sell those Argent Dawn rep items (bone fragments, etc) once you no longer need them yourself. Everyone wants that rep at level 60.
- Righteous Orbs from Strat. Few and far between (since you had to roll for them), but sold for about 50G a pop on my server
- Sell pretty much any kind of crafting mats that could be used at level 60. Thorium is one of the best, if I remember right
- Sell flasks/pots/elixirs/arcanite transmutes if you're an alchemist
- Farm elites in Tyr's Hand. Even if you bring a friend, splitting two ways is still profitable because you get a lot for killing those
- You might get lucky and pick up a blue or even epic BoE at some point. Epic BoE stuff could sometimes go for a few hundred gold.
- Enchants had to be done in person (enchanting vellums weren't a thing yet), and people would usually tip you to enchant stuff
- Always pick up and vendor those statless gray/white weapons. You could get at least 1G a pop for a lot of them
Also this.
Last edited by avitush; 2019-05-27 at 03:20 PM.
Wait until Dire Maul release and then either farm on a Hunter if possible, otherwise a mage. Expect everyone to have a mage alt for dm:east farming if north-hunter isn't possible.
Pickpocket dwarves in blackrock depths
Farming shit.
Felcloth in felwood
elemental shit from elemtals
herbs, ores, leather,
crafting potions or very desirable blue gear
standing in OG/SW and spamming your enchanting macro
farming old Dungeons solo and selling blues and cloth, Maraudon and SM are pretty good
Dark Iron Ore and the mats to make Sulfuron hammer and various other dark iron plans.