No. What you'd need is to go back in time to before the Battle Royale genre conquered the MOBA genre, and then go back even further to before the MOBA genre conquered MMORPG genre.
MMORPGs are too expensive and inefficient to blow up. There is no reason to make an MMORPG in 2019, developers have all realized that instead of making a single massive game that has to appeal to everyone, you can just make a few simple games with a handful of modes that appeal to more targeted audiences.
Look, it's just like... Okay, so in the 60s people thought we were going to have robot maids and butlers in the future, right? But that's actually a shitty business model and is never going to happen. You know why? Because you don't need a super expensive, super fancy robot to do all your household chores when you can buy a dozen different cheap appliances that each do one thing well.
MMORPGs are robot butlers, in case you don't get the metaphor. They're super expensive to make, hard to manage, they have to do a lot of different things really well, and they're competing against a constant stream of newer, cheaper, more efficient, more specialized products.