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  1. #221
    Quote Originally Posted by ModeratorForLife View Post
    Actually, Nightborne do not believe in Elune. They just have astromancers among them. But, i wouldn't exclude them.
    Tauren believe in her.
    Worgen were, partially, created by her.
    Zandalari Lun'alai are implied to worship her.
    Shadowmoon Orcs, just like the Nightborne, were, originally, proficient in astrology.
    So, there are 5 potential races, beside Night elves (6 if Sylvar are added).
    Other than that, the Priestess of the Moon is very, likely, to be a healer specialization - separating it from the pure DPS of the Hunter.

    Sea Witch could be applied to any race with an affiliation to the sea. Kul Tirans, for example (and Gilgoblins, if they are added).

    I, personally, don't believe in Necromancers, but i'm not going to lash out at anyone who suggest them. To me, the most probable situation for a Necromancer would be an Apothecary.

    You are right. it is the only dark class left from Warcraft III (alongside Sea witch). Therefore, i believe it will be a hero class (spec, to be honest).
    Yeah, I don't think people should lash out at anyone because they disagree with other people. It's not constructive at all and fuels nothing but hostility.

    You're right! I didn't think about the races you listed, but they could very well make sense for Moon Priests! Since I have a thing for moon and nature motifs, I think I'd be rather fond of them.

    Remember the Banshee unit you could become Hordeside during the Darkshore Warfront? That was primarily a healer so I wouldn't exclude Dark Rangers from having a healing spec based on their banshee attributes.
    On silken ebony wings the harbinger of death arrives.

  2. #222
    Quote Originally Posted by Triceron View Post
    Warlocks dealing with demons and dark magic are so heroic!
    Its how the magic is used that matters, there is no way at all to use necromancy magic that would fit in any civilized society and be acceptable.


    Quote Originally Posted by Amunrasonther View Post
    This sounds like lore you created in your head. What are your sources? The Maldraxxus is the root of necromantic magic and its neither good nor evil. It all depends on the user much like any other form of magic.

    Warlocks also use dark magic, deal with demons, and destroy souls - and yet, they're a playable class.
    Magic is defined on how its used, necromancy is just plain defined as evil magic in WoW, something that works in the shadowlands doesnt mean it will work the same in the living world, they are two completely different dimensions.
    Last edited by kenn9530; 2021-03-01 at 08:46 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  3. #223
    Quote Originally Posted by kenn9530 View Post
    Its how the magic is used that matters, there is no way at all to use necromancy magic that would fit in any civilized society and be acceptable.
    Is that why Wrath introduced the Death Knights back into the Horde and Alliance societies?

    Honestly, where are you coming up with these asinine arguments? Nothing in lore has made Necromancy explicitly banned in the Alliance and Horde. If that were the case then Death Knights would not be playable at all, period. Not 'well they are an exception', your argument is binary. Either it's an acceptable necessity, or it's unacceptable period. Where there is an exception, there is plausability.

    Fel Magic is equally 'evil', and it's been accepted within both factions since Vanilla. Death Knights have been in the game since Wrath, and we had clear lore showing that the racial leaders at the time were willing to accept them back into society.

    If we have Warlocks, Demon Hunters and Death Knights who all use dark magic, then there is a case for Necromancers.

    Sorry, but the lore isn't written around your personal comfort zone.

  4. #224
    Quote Originally Posted by Triceron View Post
    Is that why Wrath introduced the Death Knights back into the Horde and Alliance societies?

    Honestly, where are you coming up with these asinine arguments? Nothing in lore has made Necromancy explicitly banned in the Alliance and Horde. If that were the case then Death Knights would not be playable at all, period. Not 'well they are an exception', your argument is binary. Either it's an acceptable necessity, or it's unacceptable period. Where there is an exception, there is plausability.

    Fel Magic is equally 'evil', and it's been accepted within both factions since Vanilla. Death Knights have been in the game since Wrath, and we had clear lore showing that the racial leaders at the time were willing to accept them back into society.

    If we have Warlocks, Demon Hunters and Death Knights who all use dark magic, then there is a case for Necromancers.

    Sorry, but the lore isn't written around your personal comfort zone.
    No magic is evil its how its used and thats backed up by the lore, but there is no way to use necromancy that isnt in an evil way, it is also outlawed by the council of dalaran.

    Only reason deathknights are a class was because of the lich king being one of the most popular icons in WoW, deathknights barely use any necromancy magic as it is so they only get a pass because they are already in the game, another thing with deathknights is they didnt have a choice in the magic they use where necromancers do.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  5. #225
    Quote Originally Posted by Triceron View Post
    Is that why Wrath introduced the Death Knights back into the Horde and Alliance societies?

    Honestly, where are you coming up with these asinine arguments? Nothing in lore has made Necromancy explicitly banned in the Alliance and Horde. If that were the case then Death Knights would not be playable at all, period. Not 'well they are an exception', your argument is binary. Either it's an acceptable necessity, or it's unacceptable period. Where there is an exception, there is plausability.

    Fel Magic is equally 'evil', and it's been accepted within both factions since Vanilla. Death Knights have been in the game since Wrath, and we had clear lore showing that the racial leaders at the time were willing to accept them back into society.

    If we have Warlocks, Demon Hunters and Death Knights who all use dark magic, then there is a case for Necromancers.

    Sorry, but the lore isn't written around your personal comfort zone.
    Necromancy is explicitly banned by Kirin Tor to the point where they will execute people who practice it. Thank Kel'thuzad for that.

    Fel magic absolutely is NOT accepted. It's why the vast majority of warlocks only practice shadow and fire magic in lore.

  6. #226
    Bascially the same shit I wanted in a tinker but in an edgelord skin. Love it.

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    Quote Originally Posted by Triceron View Post
    Is that why Wrath introduced the Death Knights back into the Horde and Alliance societies?

    Honestly, where are you coming up with these asinine arguments? Nothing in lore has made Necromancy explicitly banned in the Alliance and Horde. If that were the case then Death Knights would not be playable at all, period. Not 'well they are an exception', your argument is binary. Either it's an acceptable necessity, or it's unacceptable period. Where there is an exception, there is plausability.

    Fel Magic is equally 'evil', and it's been accepted within both factions since Vanilla. Death Knights have been in the game since Wrath, and we had clear lore showing that the racial leaders at the time were willing to accept them back into society.

    If we have Warlocks, Demon Hunters and Death Knights who all use dark magic, then there is a case for Necromancers.

    Sorry, but the lore isn't written around your personal comfort zone.
    Did you play the DK starting stuff/legion stuff? They're basically reviled and live in hiding in lore. The fact you sit in the open in Org isn't cannon. The DKs exist because a tiny fringe group called the Ebon Blade stood up to Arthas in front of a load of Paladins who can vouch for them. Other than that, they still aren't really accepted and viewed as abominations.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  7. #227
    Quote Originally Posted by kenn9530 View Post
    No magic is evil its how its used and thats backed up by the lore, but there is no way to use necromancy that isnt in an evil way, it is also outlawed by the council of dalaran.
    The council of Dalaran does not drive the Alliance or Horde's decisions to allow Death Knights and Warlocks amongst their ranks. Dalaran is its own system of government, with its own rules in place.

    What they outlaw is not beholden to the Alliance or Horde society. Warlocks and the use of Fel magic would just as much be banned by Dalaran.

    deathknights barely use any necromancy magic
    If by barely you mean completely themed around its use, then yes, Necromancers 'barely use any necromancy' too.

  8. #228
    Quote Originally Posted by Amunrasonther View Post
    A Necromancer is a light-armored ranged spell caster that uses necromancy to protect themselves while causing harm. The DK does not fill that role.
    No. A necromancer is just someone who uses necromancy. We already have that in the Death Knight. A necromancer isn't defined by what they wear or what weapon they carry in their hands. You're just taking one particular concept that you happen to like and projecting it as the ONLY concept available.

  9. #229
    Quote Originally Posted by kenn9530 View Post
    Its how the magic is used that matters, there is no way at all to use necromancy magic that would fit in any civilized society and be acceptable.
    And dealing with demons is?

  10. #230
    Quote Originally Posted by TheRevenantHero View Post
    Necromancy is explicitly banned by Kirin Tor to the point where they will execute people who practice it. Thank Kel'thuzad for that.

    Fel magic absolutely is NOT accepted. It's why the vast majority of warlocks only practice shadow and fire magic in lore.
    It's accepted to the point where they will allow those classes to join and fight for the Alliance/Horde and be formally recognized as a Champion of said faction.

    This uneasy necessity is already touched upon by Tirion Fordring, who openly talked about the dangers of use of Fel magic and its practitioners, but otherwise allowed them to participate in the Trial of the Crusade.

    Necromancy is banned by the Kirin Tor, but the Alliance and Horde are not ruled by the Kirin Tor.

    Again, the definitions of what society 'accepts' in the lore is completely open to the Demon Hunters, Warlocks and Death Knights and regards them as official champions who fight alongside every other playable Class. Being an underground practitioner doesn't change how the racial leaders have addressed your character directly as a champion of the faction you play as.

    - - - Updated - - -

    Quote Originally Posted by willtron View Post
    Did you play the DK starting stuff/legion stuff? They're basically reviled and live in hiding in lore. The fact you sit in the open in Org isn't cannon. The DKs exist because a tiny fringe group called the Ebon Blade stood up to Arthas in front of a load of Paladins who can vouch for them. Other than that, they still aren't really accepted and viewed as abominations.
    They're tolerated and accepted as allies of the Alliance and Horde. That's exactly where Necromancers would fall in place were they to be made playable, just like Warlocks.

  11. #231
    Quote Originally Posted by Triceron View Post
    It's accepted to the point where they will allow those classes to join and fight for the Alliance/Horde and be formally recognized as a Champion of said faction.

    This uneasy necessity is already touched upon by Tirion Fordring, who openly talked about the dangers of use of Fel magic and its practitioners, but otherwise allowed them to participate in the Trial of the Crusade.

    Necromancy is banned by the Kirin Tor, but the Alliance and Horde are not ruled by the Kirin Tor.

    Again, the definitions of what society 'accepts' in the lore is completely open to the Demon Hunters, Warlocks and Death Knights and regards them as official champions who fight alongside every other playable Class. Being an underground practitioner doesn't change how the racial leaders have addressed your character directly as a champion of the faction you play as.

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    They're tolerated and accepted as allies of the Alliance and Horde. That's exactly where Necromancers would fall in place were they to be made playable, just like Warlocks.
    No they're not. After what happened with summoning Jaraxxus, fel magic became even MORE reviled. They were given a chance to show it could be used safely and warlocks completely blew it. Having a demon companion and practicing fel magic is 100% illegal amongst the Alliance.

    Sure the factions aren't ruled by the Kirin Tor but they also trust their decisions. Considering the vile applications of necromancy and the fact that you literally need to defile corpses to do it, there is absolutely no way it would be openly accepted to the point a class would be possible for players. As mentioned by willtron, DKs are still pretty much reviled and outcasts. They're tolerated but absolutely NOT accepted. It's more like "You can join us on the battlefield but don't you dare step foot in our cities". As for racial leaders addressing you as "champion" is nothing but exceptional laziness on Blizzard's end. It's not canon in any shape or form. Don't mix lazy quest voice lines and text with actual lore.

  12. #232
    Quote Originally Posted by Triceron View Post
    Warlocks dealing with demons and dark magic are so heroic!
    *sigh* No one seems to understand what Blizzard meant by "Hero Class". "Hero" in hero class is simply referencing a named character from the games lore. Arthas' is known as a lore hero but his actions werent exactly heroic in the literal sense. Like "Shadow Hunter" would be a hero class. Because Vuljin (a lore hero) is a shadow hunter. Its descriptive. Not literal.

  13. #233
    Very cool, deserves a lot of recognition for the effort.
    Mods are too busy to be bothered with moderation...but still post nonsense in threads.

    Please do not contact me about moderation - Reach out to another member.

  14. #234
    Quote Originally Posted by Triceron View Post
    Necromancy is banned by the Kirin Tor, but the Alliance and Horde are not ruled by the Kirin Tor.
    We are not ruled by the NSA but if they ban a tech under the flag of national security, you better bet your ass we have to follow. Kirin Tor.. same shit.

  15. #235
    Quote Originally Posted by digitalphreak View Post
    We are not ruled by the NSA but if they ban a tech under the flag of national security, you better bet your ass we have to follow. Kirin Tor.. same shit.
    Warlocks are still fully playable and recognized by the racial leaders as Champions.

    This is literally how lore regards any Warlock player. Not 'Outcast' or 'Abomination' or 'Tentative ally'. Champion.

  16. #236
    Quote Originally Posted by Triceron View Post
    Warlocks are still fully playable and recognized by the racial leaders as Champions.

    This is literally how lore regards any Warlock player. Not 'Outcast' or 'Abomination' or 'Tentative ally'. Champion.
    Oh ok.. Tell me. Which ally/horde char is a warlock that is regarded as a champion/hero or any of that. Ill wait..

  17. #237
    Quote Originally Posted by Triceron View Post
    Warlocks are still fully playable and recognized by the racial leaders as Champions.

    This is literally how lore regards any Warlock player. Not 'Outcast' or 'Abomination' or 'Tentative ally'. Champion.
    No it's fucking not. Every single person is called a champion. Blizzard has done that because it's easier to copy and paste something like that into every quest dialogue instead of coding things to recognize your class on each individual character. I'll say again, don't mix lazy developer decisions with actual lore.

  18. #238
    Quote Originally Posted by Triceron View Post
    Warlocks are still fully playable and recognized by the racial leaders as Champions.

    This is literally how lore regards any Warlock player. Not 'Outcast' or 'Abomination' or 'Tentative ally'. Champion.
    Just look at this list of notable warlocks from a wow wiki:
    Notable warlocks

    Archimonde
    Magtheridon
    Cho'gall
    Kil'jaeden
    Varimathras
    Tichondrius
    Gul'dan
    Medivh
    Jubeka Shadowbreaker
    Wilfred Fizzlebang, Master Summoner
    Nekros Skull

    Aint no "heros" or "champions" in there bro, mostly trouble makers. And as far as being a player, well.. youre not a lore char and it is a game after all. Some things just make sense for gameplay/coding reasons.

  19. #239
    I admit if I were writing stuff for WoW I'd take a hard look at classes for a neutral faction.

  20. #240
    Quote Originally Posted by digitalphreak View Post
    Just look at this list of notable warlocks from a wow wiki:
    Notable warlocks
    None of those are playable representatives. You're listing notable enemy NPCs. You could do this for *any* class.

    Evil Mages? We had plenty such as Kael'thas, Millhouse Manastorm, Medivh, Azshara just to name a few.

    Evil Druids? We got them too. Fandral Staghelm and the Druids of the Flame, Druids of the Fang, the Drust, the Troll Prophets etc etc.

    Aint no "heros" or "champions" in there bro, mostly trouble makers. And as far as being a player, well.. youre not a lore char and it is a game after all. Some things just make sense for gameplay/coding reasons.
    Necromancer would fit in that same category. If you're not a lore character then lore wouldn't affect a Necromancer Class whether necromancy is banned (or not) by the Alliance or Horde.

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    Quote Originally Posted by TheRevenantHero View Post
    No it's fucking not. Every single person is called a champion. Blizzard has done that because it's easier to copy and paste something like that into every quest dialogue instead of coding things to recognize your class on each individual character. I'll say again, don't mix lazy developer decisions with actual lore.
    Then Necromancer would fit outside lore, as you're explaining right here. No problems whatsoever with Necromancy whether it is banned or not within the Alliance and Horde (and technically, it isn't completely banned).
    Last edited by Triceron; 2021-03-01 at 11:43 PM.

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