Spirit Healers are nothing more than a game mechanic for me. They are a joke, or probably nothing more than the echo of a healer. Like the Holy Priest special effect, lingering a bit after death, dishing out last heals before Death is completed.
And Blood Magic is about vampirism, not healing. It would probably allow the Necromancer to sustain himself, but healing others is a really disgusting idea.
Also, DKs are considered as undead lorewise, thus it's okay if they can "heal" themselves with their Death magic. DK (especially Blood spec) steals the life force of others.
A healer restores life without robbing it from others. It's a fundamental difference.
Honestly, great effort... but it's a stupid concept (Necromancers as a unique hero class in general) and the specs don't fit at all, especially "chemical" makes no sense. Like none of the specs really fit what a Necromancer is all about which makes sense, because that's already covered by other classes. All in all this concept shows that Necromancers will never happen OR they'll have to completely retcon everything about them and add this instead.
Last edited by RobertMugabe; 2019-08-14 at 03:06 PM.
But there's a precedent for death and blood healing in the lore of the game. I imagine that, similar to warlocks/death knights, it's a form of magic that would be tolerated since it's use has advantages to the factions. I understand you don't like the concept, but there's precedent for death healing in the game in the form of spirit healers, and blood healing, so it really wouldn't be farfetched lore-wise and gameplay-wise.
dumb idea....
Hence why Necromancers could be the first and only dark healer in WoW. There would be an offensive element to their healing style. I'll also remind you that Blood DKs can heal their allies through Mark of Blood.
If you look into the lore of WoW necromancy, you'd see a Chemical spec for Necromancers makes perfect sense. There's a strong connection between alchemy, poison, and Necromancers. Mad Scientists are alchemists, and the spec is heavily influenced by Professor Putricide and forsaken blight sprayers. Additionally, you have an alchemy school in Scholomance, poison dealing Necromancers (Grand Widow Faerlina, Zanzil, & Krick in Pit of Saron) necromancy within alchemy organizations (Royal Apothecary), and alchemists in the Necromancer organization run by Kel'Thuzad, the Cult of the Damned.
Nothing is retconned. Everything is inspired by WoW lore. Thanks for your opinion though!All in all this concept shows that Necromancers will never happen OR they'll have to completely retcon everything about them and add this instead.
That's right. Thank you for bringing this up!
Lol I appreciate your input.
Looks really good. But:
Seriously? You summon Anub'Arak? The MASSIVE Bug we killed 2 times^^ Basically a Raid Boss?
Edit: Also: Void Elves and death?
Last edited by VinceVega; 2019-10-16 at 11:30 AM.
Definite +1 from me. If necromancer doesn't work because of dk warlock and priest don't work because of DH and pally.
Thanks for the bump! That means a lot!
Much appreciated!
It's just him thrusting spikes up like he does in the encounter against him. It doesn't necessarily have to actually involve him but that would be really cool if it did!
wha? Did you even read anything? My concept doesn't even wear cloth....and Death Knights don't heal with blood magic, use alchemy, nor transform into other undead entities.
Yeah, either name could work. I just felt Chemical Necromancers sounded more threatening.
Yep, my thoughts exactly.
Wow, this was a neat writeup.
Something I've been mulling over that would make this work as an "always evil" class would be to look at this like how Guild Wars does with "Clean" necromancy and "Corrupt" necromancy. The difference being that the "clean" necromancy used by the player character is basically just really morbid golemancy and flesh-crafting, there's no soul involved or enslaved, no innocent person damned to eternal suffering. This is what makes them a heroic (if unsettling) force against the evil undead, who very much are suffering, trapped spirits in rotting bodies.
Right... my concept doesn’t have a spec called Blood. Or are you trying to say that both specs have a spec that deals with blood magic, to which I say, Paladins and Priests share multiple holy themed specs.
Also, most of the pictures show the Necromancer either decked out in metal chains or bone.
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Thank you!
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Yes, thank you. I had similar ideas when making up this concept.
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There were many reasons. As you point out, the first is Mail is the least represented, but more importantly, if you read the section in tier armor inspiration, I mention that Necromancer armor would heavily utilize chains, metal, and bone, which are all more fitting for mail armor.
Lastly, I wanted to emphasize that my Necromancer is the antithesis of Shamans, like how Death Knights are to Paladins - who all wear the same armor type.