Originally Posted by
Triceron
Have you played many other classes since Legion?
The restrictive gameplay exists across the board. Especially the case after Artifact Talents were removed!
If anything, this is a byproduct of homogenization more than a restriction of gameplay, because all Classes are given the same amount of things to press, just that the feeling is it's not as fun for some classes than others because of personal preference, like aesthetics or a new direction for gameplay.
And here, it just sounds like you're more disappointed that they've lost more options than it being attributed to some other class taking those things away. You just happen to equate the loss to the inclusion of another class, but to be honest this was something that was going to happen anyways considering if you look at all specs, there is no 'option' of Dual Wield vs 2H. There is only one style of gameplay per spec, and sadly the Windwalker gameplay was one of those who got hit by the changes. So were Shamans and DK's.
To be fair to your argument, if the Monk was the only class that got affected by this change I would be inclined to agree. But it's pretty clear that in Legion, even classes that didn't need any change like Guardian Druids went through a paradigm shift. Most of these changes were absolutely unwarranted and unnecessary from a Player's POV. This applies to Survival Hunters, Demonology Locks, Discipline Priests, All Monk specs and more. And I mean honestly I could go and place the blame on DH's taking away the Druid's Dodge Tank niche, but in truth even the DH isn't that much of a Dodge Tank and frankly neither is the Monk. The truth is it's all been homogenized. Since Legion, each Tank Spec has the same type of 'Generate Resource, press Defensive button' style of gameplay; just different flavours of it like Parries or Dodges or Armor boosts or Health Regen.