Greetings all. I wanted to ask the community a question and try to see where the pulse is on challenge within the World of Warcraft.
I’m not here to post my own opinions, nor belittle anyone else’s. I wouldn’t consider myself an overly casual player, yet I’m not the most hardcore either.
Do you feel like a more challenging Azeroth would improve your gameplay experience? This would include making the world environment more dangerous. Dungeons that scale and reward appropriate gear for appropriate gameplay (read: the run is challenging and highly dangerous, requiring CC and strategy over hectic timers). Questing zones that may require a party of 3+ adventurers to even survive the simplest of pulls (think of a zone with rewards that contains only elites, only out geared in the next expansion). In game reputations that, once exalted, offer crafting recipes that equal Mythic quality (with item turn ins for crafting items needed from the faction).
Such a system could further a players interaction with the world around them. Offer an alternative path for character progression (albeit extremely prolonged versus more contemporary means). Allow for increased opportunities for meaningful organic group/social interaction.