Wait, so losing artifact weapon traits is my opinion?
Losing talent choices is my opinion?
Losing legiondaries is my opinion?
Losing Tier sets is my opinion?
Class design is simplified and pruned my opinion?
Class design is bad my opinion?
I'm starting to think you don't know the difference between facts and opinions or subjective vs objective. I've never once said how I felt about class design in BFA or how my opinion is automatically justified as a fact.
Last edited by Beefkow; 2019-10-03 at 03:13 AM.
There has not been one point in the Game where me, my friends and even my Guildies considered quitting because of class gameplay - up until Legion and BfA.
Dont bother Beefkow, if Kamins head was any deeper up Ions butt he would be on the Blizzcon stage in a few weeks aswell.
I'm starting to think you are really delusional if you think any of this is a fact.
You did not loose any talent choices, some classes had their talents reworked.
You did not loose legiondaries, still have them in a bag. Obviously they don't work at max level, who could have thought about it?
Tier sets from legion still works (well mostly)
Class design is not simplified and pruned, that is your opinion. Simplicity means anyone could master specs but reality is, maybe 5% of playerbase can. Having more buttons =/= simplified. Proper word is not having bloat anymore.
Class desing being "anything" is purely your opinion.
This is also your claims not backed up by anything, nothing ever close to being a fact.
Facts are:
you have no idea about statistics, blizzard does
We do not know what would happen if blizz went in another direction.
It's hilarious hearing people whining to have a bag of cluster fck that they never use than a neat package of toolkit that get the job done.
Yeah, i'm done.
I think you're the delusional one, legiondaries aren't wearable at level 120, nobody gives a shit sub 115 level, so those effects are gone.You forgot to mention artifact weapons, a huge part of the toolkit for classes, gone. Tier sets from legion are functional but everything else is disabled, not viable at max level, gone.
How the hell does any of that stuff have to do with max level 120? All of that shit is disabled, period, who cares.
Unholy dks used to have double doom as their weapon trait, which was mostly responsible for a reasonable RP regeneration rate, now pruned and put in the talent trees.
I can go on and on and on.
You lose talent choices.
Using fire mages as an example: phoenix flames, their original artifact weapon ability is moved into talents and 3 of the legiondaries replaced in the talent trees. THAT'S EIGHT THINGS LOST.
It is simplified when there's less talent choices, less button rotations, less passive effects. That's pruned.
You need serious help, I'm not joking at this point. You have got to be a troll.
INB4 "No, you're delusional!" "No, you're a troll". wouldn't be surprised at this point.
Last edited by Beefkow; 2019-10-03 at 03:32 AM.
I don’t think all classes/specs have been pruned too much, but I do agree a fair decent amount of them have been.
Maybe my reasoning is flawed, but when I can fill up 2 action bars and some of a 3rd with abilities/trinket usage (yes trinkets get a spot), then I don’t think those specs are too pruned. Namely looking at Hunters and Warlocks for abundance of abilities with talents. When looking at other classes and specs such as a DH where I fill up a bar and a 1/2, at most, while only using 2-3 abilities for the majority of the play. When I played up to a month or 2 ago, my DH had a bar filled of just mounts and another of toys. Also my Paladin and Warrior.
No you are delusional, legiondaries are wearable at 120, they still work in timewalks. It was dumb to assume we get legendaries from that massive outcry in legion. Also mop cloak stopped working, wod ring and all previous legendaries. As expected, yet nobody crys mop cloak didn't work in WoD.
Artifact weapon was 99% passive shit that could be just incorporated into numbers of spells, remember, I did 36 mage towers so had them all maxed out. They just had one active spell and other shit was just passive that had NO IMPACT on your gameplay. Go to any artifact calculator and stop saying nonsense.
Yet fire mage still plays about the same as it was played before. Core rotation did not change. Nothing of value was lost.
It's not even opinion anymore, its more like pure delusion.
Nobody gives 2 shits about timewalking, I don't use that crap for doing WQs/dungeons/raiding/bgs/arena/rbgs/scenarios/etc. So that part of your arguement is 100% invalid.
That 99% passive shit you mention is responsible for RP regen/ Rage regen/energy regen and helping out with the classes, unlike garbage azerite armor, which doesn't address any concerns.
Remember that arms warrior weapon trait that made your execute apply this debuff that made MS deal 50% more damage per stack? Gone, removed, it was satisfying and made the execute phase a lot less painful.
Called it!INB4 "No, you're delusional!" "No, you're a troll". wouldn't be surprised at this point.
Lets keep talking, I can go all night, seriously.
Last edited by Beefkow; 2019-10-03 at 03:40 AM.
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I mean if you're actually trying to compare healers to DPS, especially trying to compare in Molten Core or BWL, then you're actually a lost cause. Regardless Frost Mages in MC use Arcane Explosion regularly, Warlocks have used Searing Pain situationally over the Vanilla and BC to tank mobs that tanks should never tank, Fury Warrior literally stance dances to use Arms abilities. These are only a few examples, but you're over here talking about fucking resto shaman like LOL are you joking?
The 99% passive shit is not response for anything nor helping classes unlike azreite armor which does change core rotation in most classes. Go check simcraft APL from legion and from BFA. Somehow there was no code checks for specific traits in artifact weapon and tons of checks for azerite traits. Wonder why... Oh wait I know, because I wrote rotation helper and they DO change rotation.
Also you are completely mistaken about one thing. Gear should not be mandatory to "fix" class issues. Base class design should be good enough.
No damn bandaids like previously tier sets. Gone, each new raid tier.
I mean if you think there's anything complex about retail WoW then you must really have an issue comprehending simple information. Almost every spec in retail is three buttons max for a rotation(this isn't counting cooldowns because they're cooldowns that you hit once or twice a fight). The class design philosophy has gone downhill and people like you white knighting is why it continues to be a shit show.