Originally Posted by
Raelbo
The feature didn't work perfectly fine though. That's why they removed it. Sure, it worked perfectly fine for some people. But not for everyone.
Any evidence of this?
Aside from the fact that I have it from a reliable source that loot disputes have historically been, by far, the biggest single source of GM tickets - and thus according to Blizzard's metrics, the single biggest source of player unhappiness in the game, your assertion just doesn't make any sense.
I mean, why on earth would Blizzard remove ML if they didn't have data telling them it's an actual problem? What do Blizzard stand to gain by forcing everyone to use PL if all it is accomplishing is pissing off a bunch of high end raiders?
PL and ML co-existed for many years. Yet in spite of people, theoretically, having a choice between the two, groups using ML were still a major source of loot disputes. Which was bad for player satisfaction, and consequently bad for business.
I would say that at the core of the issue is the fact that in spite of there being an apparent "choice", the reality is that there was none. The "choice" is never made democratically. It was made by a small minority, with the majority being coerced into using it because the alternative was to not get into groups. Also, because ML was more effective at being able to optimally distribute loot (regardless of fairness) competitive guilds were pretty much forced to use it. Which was fine for some guilds, but easily abused by others.