So I was just thinking about a few things after my WOW experience in BFA. I am a mature working father-to-be who has played WOW since it's release and its a game that is incredibly sentimental to me and is where I found the person I am spending the rest of my life with. The one and only thing that completely destroys WOW however, is the toxic community. It is a game that is unique in that there is a far larger ratio of toxic people than there are nice people.
More often than not if you pug content and often even in guild environments you come across people who have so much hate inside of them that they feel nothing to call people garbage, useless, and swear endlessly at others. For example: Today I was tanking +14 Kings Rest and we had this mage named --- snip ---. He must have trash talked every person in the Mythic, calling everyone such horrible things and left a bad taste in everyone's mouth. Eventually everyone left even though the dungeon could have been done in time because the environment was just so unpleasant that arguing made it seem 'not worth the while'.
This is so common amongst the community and it left me thinking, is he a angsty teenager full of hate and is a bully at school or does his parents treat him horribly, or does anonymity give him some perception of authority that he feels he can treat and talk to others however he likes... I don't know. But I was talking to some people and were wondering why Blizzard hasn't introduced some sort of rating system like Uber where you get to rate other players based on the experience you had with them. So when you are looking for people to join you in a dungeon you can see if they are rated as toxic or friendly or whatever the case is. I can guarantee that if that was to happen people would start magically appearing more friendly based on the fact that they might not get invited to content because others can see that they are a terrible human being.
Imagine a system that encourages friendliness, that encourages people to finish a dungeon even if it didn't go the way you wanted it to. I would love to rate people after they downgrade your key for leaving because of one wipe. The system could be implemented in a way that if you leave a key that isn't complete you cannot rate anyone but the people that stay can. Suddenly people would get rated and known for being 'leavers'. I would love someone to create an addon like raider IO but instead you get rated by other players based on attitude. I would like to see toxic people leave wow because they attitudes and general outlook on life towards other people becomes public and they are forced to go play single player games or forced to improve their manners towards others.
Anyway, its something that can only be constructive and healthy for a game that is in desperate need of a purge of toxicity. It's one thing to be a player learning the game or getting used to harder content but to see someone being called a f***ing piece of Sh** for not being as pro as others might want is very sad.
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