Just a dumb and over convulated system, I could really do with some of what the devs are smoking.
I dunno man, I've watched "The Omen". That shit usually ends up with a high body count in the end! :P
This kid you're talking about was born literally with the name "cursed" and is swinging a knife out as it came out of the womb. Damien might have potential, but you got to risk the benefits vs the deaths along the way. :P
At least they are trying different things
They had to deal with a year of fake outrage over Titanforging.
Because I possess two important abilities. Reading and thinking. If it tells me it's gonna spawn void zones and adds, and it is gear and players have full control over what they wear, and it's a group game, I only have to put 1 and 1 together.
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That's like applauding a restaurant for having liquid shit on their menu, cause it's different.
"No one else is serving this, you gotta give it to them"
This sounds interesting, but I feel like all this means is: A badge upgrade system convoluted with debuffs. So from what I understand, the more corruption you have the more powerful the boons are - and in return, if you don't have the proper resistance built up against it (However you get it), the debuffs start to become debilitating if not down right impossible to deal with.
AKA Time gating. Not exactly awful, especially since this may encourage players with higher skill levels to deal with the annoyances and get more out of their gear. But I still struggle to see why we still can't have gear upgrading back. It's what Titanforging replaced and is objectively worse having to just HOPE for an entirely new piece of gear that is an upgrade, versus upgrading on a whim.
Seasonal Alteration on Items from the raids.... with positives and negatives
Sound 1000% bettter than Titanforging.
Its just like Path of Exile..... and you know, people love PoE positive and negative gear. WHo would of thought about having negative if you want positives would be better.
Hu
Because people should hunt after items and not just (upgrade)points.
Not that i like Titanforging or this corrupted stuff, but i can see why they are reluctant to re introduce an upgrade system, you should kill a boss and get excited over loot, not <You receive XXX Upgrade points>.
I don't.
Matter of fact, i'm not a huge fan of games like Diablo or PoE to begin, among others things due to its random loot system.
But i guess the "joke" of World of Diablocraft really comes now full circle.
Last edited by Kralljin; 2019-10-23 at 04:38 PM.
For those on the PTR:
1) Can all gear forge corrupted or just raid gear? Like can mythic+ gear be corrupted?
2) If other gear cannot, do they still titanforge?
Just open your eyes. The solution to all your problems with corruption is called corruption resistance. It will be definitely possible to run a pair of those without any downside at some point.
Can't you purify the shit? What's the issue here exactly? It sounds like a really good system compared to having to constantly run the same boss to max out what you could potentially get. Stop complaining for the sake of complaining.
Originally Posted by Boomzy
Pandaria was a great expansion, and had one of the best storylines present in a modern game in both viusals, variety, style and emotion all leading to an amazing lesson about why we fight.
((what does this have to do with corrupted gear??? Stay with me, all will be revealed! ^_^))
Pandaria had an amazing story that showcased a race enjoying life, embracing life in amusement, in fun, and also in folly and tragedy. It showed balance - it talked of being in the moment. It taught us that fighting to defend those beautiful things in life we value, our friends, our family, our homes - is the reason to fight. That to fight out of emotions of rage, anger, hate, greed, ect... will always leave a vacuum in our hearts that you will never fill.
...and Blizzard tried to sell that story to an audience who, for the past decade+, have been mentally conditioned and encouraged by Blizzard themselves that their reason to fight is for the acquisition of loot, for perfecting boss raids, constantly "upgrading" your specs, and to compare yourself and your guild to others... oh, and to PWN the enemy faction players as well in BGs for Honor points n' shit...
That leads me to corrupted gear.
Taken at face value, the idea of Corrupted Gear is a fantastic, clever, and randomly fun idea! ^_^
However, we're talking about an audience who for the past 15+ years, have been conditioned by Blizzard to min-max optimal statistics, perfect guild strategies, eliminate ANY potential errors or threats, and work as major teams to complete their goals for obtaining better gear.
Just like Pandaria's story and presentation, Blizz is selling a fun idea to an audience they wholehearted created/conditioned to avoid EXACTLY this kind of fun idea in favor of perfection - as perfection = upgrades in people's minds.
Outside of the solo player doing his own thing (and being chastized by random people he meets for not being "Guild Material"), I'm seriously expecting this to go over like a lead balloon. Not because it's a bad idea - but because Blizzard itself is trying to sell a fun silly idea to an audience it created that views fun silly ideas like this as pure poison.
Yay, more "content"
I agree, which is another issue entirely with the super RNG drops we have now and no way to tweak them to our liking. Upgrading serves a different purpose, which is to provide something to do AFTER you get the piece of gear you want (Or if it's a lesser piece of gear, upgrading it in the mean time). It's a good system, and it provides a bit of longevity with some guaranteed character stat progression.
...you just described how it's not fun to plan out gear via spreadsheets and then described why you should work with your guild to plan out loot in the best manner...which would be via spreadsheets.
Blizzard themselves killed this in two ways: personal loot and RNG gear upgrades. Can't coordinate who gets the drops from a boss if everyone has an item generated in their inventory and then said item can't be delegated to someone who actually would see a significant increase.