sorry that was just me typing to fast but whatever rocks your boat mate...
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Hm i don´t know who of us 2 was responding to flying with get rid of it bcs it is "not good" for world pvp?
I´m very, very shure it wasn´t me so...
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So it all comes down to a dev problem and not a player problem but the devs (as usual) pin the blame on the players.
Without having read that post, your baseline description gave me the idea/impression of flying mounts having required landing or take off zones, preventing them from being used as a way to avoid the world, while still allowing for visual exploration, and more large scale travel. Perhaps each zone would have one or two of these landing areas, depending on size, terrain, etc.
I actually completely agree they should rework flying. When you really get down to it, flight's basic mechanics haven't changed at all since it was first introduced. Minor things like speed have varied, but that's it.
As for the verticality of Nazjatar, when you look at it, it's still just a single level of content. Certainly there are cliffs and such, but all the monsters are always on the same level. There's no large cave systems. No multi-level buildings. Nothing of any depth at all.
And to compound that weakness of design, it's got the same binary flying/no-flying problem as before. Literally everyone I've talked to has said that Nazjatar was better once they could fly. It's clearly a zone designed for people to helicopter from one spot to another, and not for ground mounts. But that's not what Blizzard should be doing. Blizzard shouldn't be making grounded terrain and content that just doesn't break when everyone flies. They should be making terrain and content that ASSUMES that players will be flying, and adjust the location, challenge, and nature of the content accordingly.
Simply going "LOL! Cliffs!" and throwing a bunch of flying manta-rays everywhere is just lazy. And it's probably why so many people notice its badness.
Well, yeah. I mean, I could argue a little bit about players not making it easy, but at the end of the day, it is a dev problem. It deserves to be said that we are all analizing it in hindsight and that makes everything seems way simpler than it is.
That being said, the way they handled flight was bad. Pathfinder is a way to remedy that, with degrees of both success and failure.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
Give flying mounts a shared cooldown of 15 min.
My way is whatever way you want. I'm basing my idea off the fact that Blizzard can't take away flying at this point. It would just hurt the game too much.
Not everything is black and white my dear friend <3
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You're assuming that ALL I WANT is content that is only accessible by flying. There's a happy medium there. Or even further, the majority of content should be on the ground, with only a couple of endgame bits of content that revolves around flying in some way.
I'm not after any extremes...
Last edited by Krelivane; 2019-10-31 at 09:48 PM.
Simple solution:
Enable flying from launch. And have warmode disable flying while active.
That way PvPers can world-pvp as much as they want, while PvE-oriented players can quest/grind quickly and effectively as much as they want.
I like it as it is, except the second part of pathfinder. One grind is enough to me.
If we get another "broken" world like Outland - say maybe K'aresh - I could see it having some places you need to fly to. Or maybe some floating islands on Azeroth. People have speculated that the Dragon Isles are actually this, and not just another "undiscovered continent".
Either way, would be a nice change of pace
which has nothing to do with the point I'm making. It's always been about how flying can be enhanced or embraced and most of it has been arguments of designing the terrain to accommodate flying. My counter arguments is that no terrain can do so due to how flying is currently designed, which is what I'm trying to explain.
It has very little to do with if I think flying should exist or not or if I want to use it or not.
Just want to reinforce the point about it being a dev problem: Some of us have been saying from the very beginning not to do the No-Flying thing. Some of us have openly criticized the entire concept from the early beta of WoD where this trash-fire was started.
I'm not trying to be self-righteous or anything. Just saying that there are people who have fought this thing from its inception, and every step of the way in between. Providing feedback and criticism(both constructive and not). Blizzard has repeatedly ignored it in favor of feeding the echo chamber.
What I find most funny is the success that Blizzard garnered when they listened to players about Classic. And then again when they listened about Azerite gear. I REALLY think they should start listening to us about flying as well.
Mobs aren't a threat anyway, and were *rarely* a threat when leveling. And I met exactly zero other people while leveling.
There was no immersion. It was open map, point flying mount that forgot how to fly for 6-12 months in the direction of objective, then press numlock and watch for cliffs. Wheres the immersion in that?