Meanwhile, back on Azeroth, the overwhelming majority of the orcs languished in internment camps. One Orc had a dream. A dream to reunite the disparate souls trapped under the lock and key of the Alliance. So he raided the internment camps, freeing those orcs that he could, and reached out to a downtrodden tribe of trolls to aid him in rebuilding a Horde where orcs could live free of the humans who defeated them so long ago. That orc's name was... Rend.
Level squish is what the game needed beacuse adding levela over levels in 15 years resulted in a mess
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
Squish is nice, it was boring to have to go through every xpac to get to endgame. Levels, dps, stats are numbers, I agree to keep them not too high. Levels at 2 digits, item level under 500, dps under 100K it's more readable.
Nothing is wiped. Your level 120 becomes 50. Nothing more, nothing less.
If they suddenly turned your level 120 into 1000, would you feel stronger just because the number is higher?
I thought our Characters remained 120 outside of Shadowlands and become level 50 inside the Shadowlands expansion zones.
Of all the problems with the expansion, the squish is what you're worried about?
Progression is relative. The numbers are just markers, it's not going to change the way the game is played or they way it feels. For all I care they could have given us 9 levels, one per expansion. However the reasoning behind the level squish is that they want character progression from 0 to 120 (130) to feel meaningful. Every level should give you something. With 130 levels it's never going to feel meaningful.
If you want this game to continue to grow it needs to appeal to a new fresh young player base. 130 levels gets in the way of that so they changed it.
To distract yourself from the horror of squishes, I suggest you start measuring your favorite body part in millimeters so it can be "larger".
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I am personally excited about the prospect of just picking one expansion's questing experience and level 1-50 solely through that.
And while I am not too excited about the level squish just like how I am not overly thrilled with stat squishes, I think it is a good move that hopefully remove the super long gap between the aquisition of new abilities and talents whilst leveling.
Levels 1-60/1-120/1-xxx could be turned into red/yellow/green because in the end its just a meaningless 1-2 day worth of introduction and nothing more. You need level 60/120/green to do anything meaningfull in the game anyways.
At least there is classic for all the people who cant deal with any kind of changes.
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Please DONT spread this Blizzard fed strawmen argument as it is not true! New players these days start at (max level - 10) because of the boosts
and instantly can level the last 10 level together with their friends.
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And THIS is the REAL problem in a RPG.
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No we dont YOU dont gain ANY new abilities!
So with the shortest level time EVER and ZERO new abilities leveling becomes meaningful in shadowland how?
YOu gonna spend less time leveling then EVER before in Shadowlands.
What a stupid thread...