1 hour long SELF buffs are a pointless mechanic and a waste of a button.
Just make them passive effects of the class/spec.
I mean, Blizzard could just as easily look at this, say you're right and that a 1 hour buff for poisons doesn't make any sense. And then reduce it a 5 minute buff.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
And here I am wishing I could brew my own poisons again.
Permanent poisons are just a buff you don't think about. Why even have a button then, to press it once when you login?
I know Sherlock, i play classic, rarely log retail. But every time there's a post about a change idea in retail, every asperger suffering sack of human suck pops into the thread going.
OH YOU GUYS WANT CLASSIC.
No they don't, which is why they play retail. Their idea on a game mechanic change only concerns retail.
So why pop into the thread going I PLAY VANILLA... what.. you want a participation medal or some shit.
You don't even bother answering the actual question.
And people like you are why online communities suck.
I like the people who think "having to reapply a buff out of combat every X minutes" is what makes a game fun.
It's amazing how some people's brains work.
1.) It's a fucking game mechanic, it doesn't really need to adhere to total sense. Back in the day, poisons even had stacks that wore off over time, but they removed that long ago.
2.) What's to say a Paladin's aura or whatever should be permanent, anyways? Why should ANY buff be considered to be theoretically permanent?
3.) You talked about "replacing enchants" (fucking what?). The OP is not asking for poisons to work as some kind of enchant, they're asking for the buff duration to extend from 60 minutes to have no time limit and only un-apply when cancelled or replaced by a different poison. You're apparently from England, yet you don't seem to speak English?
Your argument was stupid.
- - - Updated - - -
That would be the basic definition of a buff that doesn't expire, yes.
I love that the third comment on the us wow forum is “this change would be an objectively positive one.”
... objectively positive...
Hmmmm I guess this is just the world we live in now... in 2019... where feelings count more as an argument than facts...
Unless the person is talking about the positive charge of a proton of course.. I guess you can say that a proton is objectively positive.
enjoy your roleplay as a manual laborer doing menial tasks. So important, much wow
Its not like its a passive buff, you still apply the poison you want to use. But its outright retarded that you need to reapply it every 60 minutes when its not even a consumable anymore
- - - Updated - - -
Bfa was also the fastest selling wow expansion of all times. See how well that went..
1) No shit, that doesn't mean it's something that should be apply and ignore. You might as well make them passive debuffs at that point that apply from spells.
2) Never said they should, but they are the only type of buff that has no duration. It's an example. If only you could apply simple thought before you replied, your last two replies shows you can't so far.
3) If you use your noggin' you'd realise if the weapon enhancements are permanent they are no different from weapon enchants at that point, and we all know Blizz being Blizz they'd end up doing something stupid and saying Rogues get poisons instead of Enchants.
Not my fault you can't comprehend simple mechanics, the "arguement" isn't stupid when you consider Blizzard's stupid mechanic changes over the years. We want class mechanics that are useful not pointless. No wonder retail has gone to shit with people like you wanting this shit. :/
Last edited by Soisoisoi; 2019-11-09 at 01:36 PM.
I personally think they should go back to being craftable.
They also need to usable in all specs