But is this then not a problem of people having no fun in wPVP? And this is then a result on the concept of wPVP. You will never have equal numbers of Horde and Alliance in wPvP. This could only be solved with a queue. Which again is not a good solution. But you would have equal numbers of poeple in it. WoW is sadly not equipped anymore for grand open world pvp. Half of the playerbase is not interested anymore (alliance) because of the unbalance from numbers and people who get enjoment out of ganking. Which i understand and is the sole reason i don't play wPVP on my alliance chars EVER
Games like Amazons new World is probably better for this.
Kinda my point in the first place in response to the OP. No matter what element of the game, you play it you get rewards. Welcome to MMO’s I guess.
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This is... special. There’s a difference between legitimately playing world PvP i.e. against your own level, skill, play style etc. compared to running around as a max level one-shotting and grieving low levels for zero reward, apart from fulfilling their micro-penis syndrome rage. Of course when you’re levelling with world PvP you expect it so you can’t complain that much about it, but without the XP buff nobody would use it and then what would all these little incels have to do with their time without killing low levels to feel worthy seeing as they can’t play/win PvP at their own level
WM was fun for like the first month but fuck the sharding and the effects WM had on lag. It made it unplayable at times . As for Large scale WPV , I only ever saw that on NAz and Mechagon and that stopped pretty much as 8.3 hit In SL it really makes no sense to have it
Non nobis Domine, non nobis, sed nomini tuo da gloriam
The vast majority of people who engage in world pvp are TROLLS! It's not about skill, it's about trolling people, controlling the time they have to play. They don't care about fair fights, they care about trolling anyone they can. These are the Predators. And then there are the Hunters that enjoy trolling the trolls.
Almost none of the multiplayer games give any rewards outside the dopamine rush you get from defeating an opponent, yet they're still quite successful regardless.
You got the Call of Duty games, the Battlefield games, Overwatch, battle royales, etcs, and you can't take anything out of the match with you. No, a few skins is barely a reward.
Last edited by The Butt Witch; 2020-05-26 at 12:02 PM.
Realm population doesn't matter then Xrealm zones just throw every Horde from the whole region into the same shard as you.
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Every single one of those games have battle passes and other grinds that reward you for winning.
Yes, probably, since Horde dominates PvP. You can't have your cake and eat it too. If you want an experience bonus so badly just play Alliance... but don't come crying when you get ganked over and over because everyone else on the Alliance is sitting on PvE mode.
Complaining about the losing side getting perks to try and convince them to exist in PvP is asinine. Get over it. Warmode isn't "experience" mode. It's PvP mode. If you aren't using warmode for PvP you are doing it wrong.
It's more that people will use the route that is most efficient. Hopping into PvP for "fun" when you are getting ganked and losing time fighting players is not something people are typically gonna do while leveling. Not to mention that, unfortunately, this game has become more about being efficient than having fun. Even if you hardly ever get ganked, the risk is there and PvP tends to be a scenario of when it rains, it pours. You either get totally ignored or you get harassed for an hour or more.
I mean... we're talking about BFA content, though, right? For pre-BFA content, it's going to be dead, empty worlds where you aren't going to run into players on either faction in the wild, much less get ganked. If we're talking BFA and you aren't running into Horde... then you must be pretty lucky, or the horde must just be asleep. I can't say I had the same experience as you, though I haven't been playing for a few months either.
I don't see wPVP as content in itself rather the way i consume other content like leveling. It is a tool not the device itself. Arena, BG, Raid, 5-Mans, Leveling, Farming etc.
And wPVP is a prefered way of consuming it. Gives a bit of danger. Sometimes i like it. My horde char has it enabled since the beginning of BfA... and i think i would keep it enabled even if the experience boost would not be
The only difference between servers is if you're in another region or if you're RP. All other servers share the same War Mode.
Yes, they definitely do. Take out of the match? Difference with an MMO is that the entire game IS the match. You get BOMBARDED with rewards in the matches themselves in the games you mention. There's no difference except that in a game where both PvP and PvE exist, those rewards are often applicable to both.
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Even if you don't see it that way, fact is that having War Mode active hinders your progress. The bonus (10%) was implemented to counteract that to make it feel like you aren't punishing yourself for having it on. That bonus was later expanded & increased because the faction representation was heavily skewed.
They're playing the game for the dopamine rush, not for these rewards. No one says "I just have to win 1000 matches, and I get a battle pass". And the attachments and weapons are small upgrades, they're not going to make you that powerful compared to a new player. Only Planetside 2 gives significant upgrades that make you pretty much invincible in 1v1 vs. a new player.
Well, I am barely PvPing as it is, I farmed for Blood of the Enemy and that useless Essence from Nazjatar that required doing the World PvP Quests. Complenism mostly, though Blood is my BiS Major as UH DK.
I think it is not so much about fairness, I want to be challenged by what I do and I am not inclined to bully weaker enemies unless a quest forces me to do it. If I wanna kill enemies left and right that can't scratch my health I can just as well do that with low level PvE mobs, at least I am not wasting other peoples time with that. I don't do that because it bores me.
Hunting solo players with a group in World PvP is the same. Sure you get results, but the challenge is zero, yet that is how World PvP is meant to be done.
If it were any other way, the amount of kills needed for the weekly quests would be much lower or a solo player would actually get some kind of mechanic that protects them from grouped people. Like an addendum to the WM buff: "If you are attacked by a person in a group while not grouped, gain a shield equal to 5 times your health and immunity to crowd control effects for 2 min" Unlikely to safe that player if he stays and fights, but he could at least waste the time of the attackers in an equal amount.