So, I was thinking about it, and there's a decent amount of systems in the game that aren't particularly amiable to having new features added. Specifically, I'm referring to:
- New Classes
- New Specs
- Reworked Specs
What I mean by this is that due to class halls in Legion, new classes cannot level up through Legion content, at least, not without the rework of some of that expansion's features. Some argue that they can make a "neutral" class hall for all new classes if they want to play through Legion content. But even then, to keep in line with the other classes, they would need to make new Artifact weapons, even if they don't need traits. And, some might argue that they can just put in generic weapons instead. If that's the case, they would need to develop new weapons and replace currently existing quest rewards (probably the more useless Artifact relics). To do so would consume some amount of development time, but may eventually work. The same argument exists for any reworks of classes, like the requested return to ranged Survival, or at least fourth spec Ranged survival. Or, as Blizzard originally said at the end of WoD, if Gladiator Stance were to return as a spec. They too would need to be developed for in the class specific environment that Legion produced.
Similarly, Azerite traits have this same problem. Blizzard said in a few Shadowlands previews that they don't intend to "depower" the HoA like they did the Artifact, but that it just gets weaker into Shadowlands. That means that all new classes have to have new Azerite traits designed for them, similarly with any new specs or redesigned specs.
Blizzard, during BlizzCon, said that Shadowlands likely won't have any major spec overhauls, citing that they didn't want players to log in and realize that they had an entirely new spec to learn. Considering how poorly received BFA class design was, I'm relatively surprised by this. Even in the Legion pre-patch I recognized that the classes would only work due to the Artifact traits, and that without the Legion Artifact, the classes felt bad. A lot of people thought of Shadowlands as the "In case of emergency; break glass!" Expansion, something that would overhaul class design as BFA seemed to fail somehow worse than WoD did. And I know some people are concerned about Blizzard's ambivalence to the class design, giving old abilities back but not addressing the design failures that makes people not want to play Survival, Enhancement, and some other specs.
Do you think Blizzard has locked themselves into a situation where they can't address the class design without major overhauls to existing systems?