My uncle is a security guard at Blizzard
They are working on some secret project that is twice as big as WoW.
Are you happy now that you know the truth?
What the fuck is wrong with you people?
Saved development time my ass
It will have 5 zones and a large city. It is launching with roughly the same amount of content Legion launched with. The biggest difference is that assets are of a much higher quality than previous expansions(this happens every expansion) which takes more resources, including time, to create. It could be argued that most of the increase a while back were artists and not systems devs, and maybe the "hold up" is in getting systems ready. Saying SL is thinned out is your opinion. However, you are choosing to ignore that the Maw and Oribus are zones that will exist.Assuming there is less staple content, 4 leveling dungeons, seems pretty on par for WoW lately, 8 dungeons currently at max level, I'm sure they will add more as time goes on like almost always. We will have questing, raids, pet battles, PvP, factions, WQs, treasures, crafting, transmogs, probably another gold sink. That is already on top of an endless dungeon, covenant building and soul bindings. It seems like there will be plenty to do in addition to anything else that is added later.
I look at it and see plenty. I read your post and thing complaining just to complain despite the evidence in front of you.
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It's 5 zones. The Maw is a zone. Why do people not understand this? Just because there is no story campaign associated with it does not mean it is an empty zone with nothing but the tower.
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So then most expansions have been devoid of features. Since most of them contained nothing new or unique from Vanilla.
no.its not. because your „wow team“ isnt just solely doing NOTHING ELSE when they save investment in wow. yes, blizz has teams. as any other company. that doesnt mean, that a gfx designer or sw developer at blizz is not shifted. and no, they sit not there going „oh game design cutted things, now i can surf the internet.“. thats just hillarious. and yes, they make money by saving investments (effort/time).
but... seriously, i completely loose interest in explaining a business i work since 20 years in, to some 16 years old idiots that have no clue how reality works. so, i dont give a fuck.
if you believe cost effective development makes no sense and streamlining stuff, low investment positioning and cheap carrot on a stick designs are randomly built concepts and a company like blizz do not know how to make most possible profit, or is your best buddy and just wanna make great games lol, well, so do that. keep on with posting here idiotic kiddy shit in your fantasy world and keep on makin yourself looking like a naive idiot, while companies are happy about idiots like you and keep going „put in least possible effort and make out most money with accordingly designed game design, systems, and marketing“. i will not stop you. i. give. a .fuck.
this was my last post on this topic. every second invested here is not worth it.
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ever heard from a word called „budget“ ?
you have so totally no clue how the processing and workflow works at bigger companies or even companies at all ?
how old are you ? what jobs you had ? i am just curious ?
Last edited by Niwes; 2019-12-08 at 11:57 AM.
The budget Could be effected by moving devs to other projects like they did with say holicka. But if they are keeping the same amount of devs and the devs are getting paid the same amount they aren’t pulling that dev money to put into there own pockets they are moving it to another project.
So no that’s not an answer to the question.
Idk, maybe they are wasting their time looking at their "phones"
It seems the new dev team is very inefficient compared to the old one. In quality AND in quantity.
Just saying if the stipulation for a feature to be called a feature has to be something new and unique, then vehicles, garrisons, treasures, and artifacts are pretty much the only features ever added.
Heroic and mythic/mythic+ dungeons are just modifications on dungeons.
New classes are just classes.
10/25m raids, flex raiding, LFR, heroic, and mythic raiding are just tweaks to raiding.
New zones and quests are just the same thing as the stuff we already had.
Flying was just mounting up just in the air.
Daily's and WQs are just quests.
So in a sense yeah, if you want to have such a strict definition of what a feature is.
i would say you hear it before every expansion, as its stupid to comment on something you know almost nothing about...
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wotlk literaly had new items and monsters as "feature" in its reveal trailer, if you disregard those things that are in every expansion (zones, monsters, dungeons, items etc.), what we ended up with? new class and barbershop and dance studio which didnt even made it to the game... soo packed with new features right?
Yes and if you want to abstract it even more you can say to everything "X is just questing but different" (raiding is just questing, but harder) and so there aren't any other elements in WoW than questing.
But that is stupid, sorry.
LFG and LFR were big features, same as flying, Arena, daily hubs with a progressing story like firelands, scenarios, warfronts, phasing, this roguelike tower and so on. All stuff that wasn't there before and that changed gameplay. Some more, some less, some were considered bad, some good.
Yes i know you can argue that i contradict my argument that covenants are just pruned generic order halls but i guess it's a personal decision. And i really don't see anything new in covenants.