Nothing wrong with getting back there then it reduces back down.
Instead of continually growing to see billions and trillions.
because OP doesn't know what he is talking about. We definitely won't hit a million dps next expansion, we haven't even hit 100k this expansion. the power creep this expansion, if they continue, has been rather small compared to other expansions. we might hit a million hp, tanks definitely will, next expansion though. but every 2nd expansion is when they do a stat squish so it will be the one after shadowlands as the HP doesn't really matter - it's the dps that matters because that affects the boss HP which is why they started squishing stats in the first place
Yes, it was. They explicitly said "no stat squish, you will do the same damage in 9.0" at BlizzCon, and it's corroborated by the BlizzCon demo as well. They even went as far as to say that they specificially aren't doing it because of the level squish, to not give people a double whammy of feeling weaker.
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Because of the level squish. It will already be percieved as a loss of power, they don't want to put another one on top of that.
Does it really matter? Maybe they will, maybe they won't. By now, most of it is done with code templates.
Returning players who haven't been paying attention are going to have enough problems finding out that they're level 50. There's no particular benefit in having a stat/damage squish every expansion.
Last edited by MoanaLisa; 2019-12-21 at 08:11 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I remember that, after the squish, we did less than 10K DPS in Legion. Now we're at 50 to 70K for good players. So maybe you are right.
Still, I'm curious to see how the level 1-50 power curve will work out with no squish. The power increase will have to be even more exponential than it is now, given that 120 levels of growth are condensed in 50. Might mean the 50-60 increase is naturally even higher.
There was no need to squish stats in the first place as it never had any impact on gameplay. Instead of showing "14,991,042" damage you show "14.9M". Would have worked fine, not confused anybody, and it wouldn't have forced them to do tons of work fixing tons of broken encounters over months in the live game, annoying their customers. They did it because they wanted to.
There's actually a justification for squishing levels, and I agree with it. But if you're gonna do one, might as well do the other as keeping numbers low is certainly a dev priority and they already did all the hard work making number scaling actually work.