UPDATE!!! THE ACCOUNTWIDE ESSENCES PARADOX JUST GOT SOLVED!!! ESSENCES ARE NOW ACCOUNTWIDE!!!
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Blizzard says that if they made essences account-wide, then players would play less.
Players say that if Blizzard made essences account-wide, then they would play more.
who is right? who is wrong?
I think it depends on the type of content. essences are a form of content.
the following framework can be used to decide what should and what shouldn't be account-wide in WoW:
I would argue, that essences are a form of content that is intended for everyone, in which case they should be made account-wide.1. is the content intended for everyone? [True/False]
2. has the content been completed on one character? [True/False]
if 1. and 2. are [True], then the reward of said content should be account-wide.
if 1. is [False], then the reward has to be character specific, because it is a status symbol. (status symbols are the essence of MMOs)
what do you think?
update:
hardcore player = a player who completes difficult content, that isn't intended for everyone
1. the main of a hardcore player, who can overcome difficult content, should have access to the best gear and to unique, character-specific status symbols (cosmetics).
2. the alt of a hardcore player and the main of a casual player are usually at the same stage, where they try to complete difficult content together.
3. right now - because of essences not being account-wide - hardcore players don't have alts, which means casuals have way less people/groups to play with.
the main reason for WoW's success over the years:
the alts of hardcore players help make the gaming experience awesome for casuals and vice versa.