Hi,
in a recent post whining abut grinding i read that grinding as always been part of the game and kind of been introduced with wrath and the catch-up mechanics of wrath, which made me think about the difference between wotlk grinding vs now.
Dislcaimer : WOTLK was way less grindy than BFA, in my opininon anyway.
WOTLK had emblem of justice and emblem of valor ? some rep ? daily quest ? kind of like we have now.. the difference between now and then is that you didn't need to do all of this to be able to accomplish something.
You want to achieve your weekly cap of valor ? Raid and do a couple dungeon.. capped.
You wanted gold or cosmetic rewards ? Do daily quests
You wanted cosmetic reward usefool tools ? Rep grinding, you could get tabard,mounts and fishing rods or things like that
You want to catch up gear on alt ? You had to do dungeons and then you could go do some raiding like Onyxya lair or TOC, with ICC they introduced 3 other dungeons that allowed you to catch up on ilvl faster to get ready for ICC but it wasn't that much of raid ready gear.
Professions was always a grindy thing but since the rest of the game wasn't as grindy as nit is now, it was an acceptable burden to have small boost.
BFA now ? Everything is mandatory to do anything ... want to raid, do daily quests, rep grinding and everything. The difference between now and then is that they try to force you to play every part of the game instead of letting you play the part of the game you enjoy the most.
I don't know much about corrupted gear since i don't play much nowadays but titanforged gear was one of the worst concept in the game also. Almost forcing you to do daily's that rewards gear because of the luck you could have on those parts. Raiding is and will always have a competitive side, it's not only about topping the meter, as a team you are trying to down boss faster than other team and thus forcing you to do the same work they do to have equivalent chance at it.
Legendary gear forcing you to do daily's to gain talent's and ilvl....
I don't even feel like wasting my time listing everything there is to do, you all know it.
In WOTLK or Cataclysm, with the same time played i was able to enjoy raiding on my main and 1 or 2 alts and i was mostly able to cap my emblem on all of those. Now it feels like the grind never ends, there is no time when you can say, hey am done with this toon, there is always something more you could do at one point because of all the rng and the farming they associated to gear.
I feel like they need to remove that from the game, yes there was always grinding to do and yes it will always have grinding to do.. but it wasn't as hardcore as it is now. If you wanted to do raid, for example, the biggest grind you had to do was enjoying the pve encounter, not going out grinding daily quest,reputation and world event.
Can't wait to see people thought here and i don't say this is a bad game, but they need to rethink the grinding and rng they added in the game while it evolved. It has to be reduced to a certain point. Like, i would accept keeping the flying grindy, but to a point you have to be able to choose what you want to do because you enjoy doing it. Not doings hours of things you don't enjoy to be able to do the thing you enjoy.
Not everyone needs to have epic gear also... epic gear was needed to progress in raid, if you didn't choose to raid, you could get geared enough to accomplish what you wanted out in the world. Different choice of gameplay brings different kind of rewards.
Hoping you all get the core of what am trying to explain here,
Have fun