Obviously Corrupted gear itself is out but the Ion interview says that they're happy with how the system played out in a world that doesn't have WFing or TFing. That, to me, seems to indicate that TFing is out the door. I don't really pay too much attention to the developer roll out of SL content, have they spoken about it since then?
The game will be piss-poor boring af without a TF/Corruption system. The fuck am I supposed to do after getting bis? Why would I run heroic raids more than one time that first week it's released? Why would I bother doing a weekly m+ key or even raid, until the next content patch and ilvl increase is out?
The minority that hates systems like TF/Corruption are also the most vocal one, obviously, but the game needs it. They can be the kids they are and call Blizzard incompetent and whatnot but they're just making themselves look like idiots since, you know, they bother spend time on a game they dont like. Oh well.
Hi
Players dont have agency if its a proc ability 100% based on an RNG drop in game (that cant be specifically targeted) just to get the piece, let alone get a meaningful rank of the piece. Add in the fact the entire corruption system homogenizes the classes to the umpteenth degree. I'm not defending TF. Given a choice, I simply prefer it over corrupted gear.
Other shit you enjoy
Because you enjoy raidingWhy would I run heroic raids more than one time that first week it's released?
Because you enjoy M+Why would I bother doing a weekly m+ key or even raid, until the next content patch and ilvl increase is out?
Maybe people who like it are the minority, was there a poll?The minority that hates systems like TF/Corruption are also the most vocal one, obviously, but the game needs it.
Not liking one system isn't a reason to quit if you enjoy other stuffThey can be the kids they are and call Blizzard incompetent and whatnot but they're just making themselves look like idiots since, you know, they bother spend time on a game they dont like.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
So you are unable to rebuttal what i wrote but need to attack me personaly, gotcha. No point in any discussion with you then.
But let me just say that HOW player agency works with corrupted item? Because you have option to negate the entire system? It doesnt make gear better, it gives randomized effects on random gear drop with random power of that effects. You not only need the gear to be corrupted in the first place, it needs to be an item you can equip and not take away other corruption (like i get back to back pants with echoing void and pants with stars - so much agency for my shaman), it need to be the corruption you actually want (and not like avoidance for rogue... or useless stat) and then you have power variation. Sorry, 4 layers of RNG, with NO WAY TO CHANGE IT OTHER THAN SCRAPPING ENTIRE ITEM! And it is not interesting, i got stars rank 3 and guess what - i hardly notice it when it poops. Sure, the random proc is there but eh, doesnt make that pants more interesting or even FUN to play with. Just huge boost in dmg.
But sure, muh playur agencu...
Oh and lets not forget about blizzard philosophy about just equiping item that dropped without need to run external programs or addons to even KNOW if that item is upgrade. They say whatever public wants to hear and do different thing, ALL THE TIME.
The "pummeled by eye and finished by thing" is very unlikely to happen and would be an acceptable risk to take.
The real problem is when the target of the 1st/2nd/3rd boss debuffs have grand delusions spawn during the debuffs. A debuffs ticks for 60-90% HP in high keys, and Grand Delusions deals the killing blow. Or the DPS player wastes a GCD on Grand Delusions and fails to use a personal to survive the actual boss mechanic. It's a bad idea either way. Very few people dare to go above 40 in high level pushing groups. It's just not worth the risk.
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It was normal to see even before the corruption was introduced. But every time this was pointed out in my raids, it only leads to the person complaining getting humiliated. Because you start to look at healer self-healing breakdown and realize they (a) lived longer than most people in raid, only dying when wipe was called, (b) used pot+healthstone+multiple rounds of self-healing personals. Meanwhile the person complaining is normally one of the first to die, did not understand what mechanic they died to, and used none of self-healing available to them.
So this normally stems from the worst players in raid trying to put blame on the best players.
do this - running high corruption - you do more damage = less fight time = less damage to heal. in KR forty that 15seconds shorter fight (per full party) might mean that tank took 2mil less damage and as a tank I am saying, that that shit is rough, sometimes it takes all of the CD's to survive and 5seconds longer fight will mean that u'r dead.
That being said, if your dps does not avoid things/eyes, you don't want to play with them in higher m+ keys anyway. One thing that sucks - as a tank I can't have over 40 corruption because I don't want to screw my group if tyra boss does a combo on me and I can't move so I take a thing to the face and die - this is how everyone should look at this.
As a dps it's a risk vs reward. If having 58 instead of 39 corruption increases your dps... well taking extra 1-1.5m damage over 30minutes is not that bad in comparison to extra 5-8mil damage done. Same for healers, if you can add 8k hps due to corruption, but you will take 2k dps because of it, it's still a net gain of 6k hps for the party.
If they really wanted to give agency back to players they'd create a range of useful and interesting enchants, likewise glyphs (but make those all cosmetic or for non-instanced content only and go wild with them). Then reintroduce reforging and/or gear with non-random sockets. Plenty of sockets (coloured, with socket bonuses, as they originally were), and actually cost them from the items' secondary stats budgets properly so they give power via flexibility, not just because they give free or near-free stats.
This also makes three professions useful again. Add a healthy range of crafted pieces, perhaps as it was in WoD where you could only equip a certain number of pieces, but you could choose which slots, and that brings back the other crafting professions as well.
Believe what you want, but I was doing mythic Shadhar in a half pug half guild run and in top 5 people by the number of hits by swirlys in p1 3 of them were healers... I'd swear healers have this mentality "I can stand in shit because I can always heal myself back", meanwhile the person kiting the blob dies because they didn't get any spot healing.
Or BC, LK, and Cata in that they had lots of sockets, though they weren't well-budgeted.
One thing WoD did well, I thought, was the way they did crafting (and I really didn't and don't like much about WoD, so I'm not saying this just because I think WoD was awesome or anything). A tuned version of that system, where crafters could make pieces for all slots and you could only equip three slots with crafted gear at a time would be ideal.
If people are concerned that absolute top of the line gear is too easy to get with this system (I don't think it is when you're limited in number of slots you can fill), just cap the ilevel of crafted gear 5-10 ilevels under mythic raid and high-key m+ gear.
The current system, where the top crafted gear is BoP and requires the disintegration of massive amounts of lesser gear and enough dungeon or raid runs that the odds of it being useful by the time you can make it are slim, is the worst I've seen.