May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Cinema is 10 seconds long of us whipping out our dicks and blasting it to death with a crotch laser.
It's a sad lazy DBZ ripoff.
This is funny, Half this thread only realized Blizzard writing is low tier cheesy cartoon level and are angry. The other half is still in denial and does not understand what level of writing people would accept. (Hint: Give me enough alphabet soup to throw up. The end result will be better)
Long time member and lurker - I don't post often and over the years my interest in WoW has waned to the point of being almost nonexistent now. I don't have an active sub and as of right now have no interest in resubbing but do occasionally read these boards because of habit I guess. Many of you seem to expect innovation and good writing from Bizzard. I don't really think WoW has been innovative since vanilla and it could be argued their writing has never been good. Imagine though for a second that BFA ended with N'Zoth winning. Him succeeding in changing the face of Azeroth. Now THAT would be innovative. Instead of Shadowlands, what could follow would be a true Old Gods expansion where we, the heroes, has to deal with the consequences of our failure in a world no longer our own, trying to reverse what has been done.
Oh I know that since MoP. I've more been giving them the benefit of the doubt on gameplay and to be honest BFA was just atrociously bad. Systems designed to timegate you into oblivion, RNG aspects to gearing everywhere and just an overall quality I don't expect from a company such as Blizzard.
Unless they pull some serious miracle for Shadowlands which let's face it they won't I'm not returning to this heap of a mess.
Thinking about this a bit, I thought of a hypothetical scenario that explains a good deal of what happened with BfA as concerns both its fundamental middle and ending. I think the content we're now seeing in 8.3 was actually intended to actually be part of 8.2/8.2.5 somewhere - with a bit more lead-in and build-up as well as an external portion of Ny'alotha we'd be able to visit and acting as a quest hub of a sort. 8.3 and presumably 8.3.5 would've actually been an SoO 2.0 kind of deal, we'll call it the Invasion of Stormwind raid, a kind of inverted Battle of Dazar'alor where the Horde besieges Stormwind (an event foreshadowed in "Before the Storm") and the Alliance defends their capitol, fighting off the Horde and leading to Sylvanas' heel-face turn and ouster as Warchief.
Discontent with BfA and poor handling of its story and gameplay led to the developers to opt to cut it severely - transitioning development resources away from BfA and on to Shadowlands in a sort of Kansas City Shuffle in the hope that Shadowlands would make BfA a stumble in the same way Legion popularly did for WoD. The faction conflict was ended early, back in 8.2.5, and the planned Ny'alotha raid that would've preceded the faction conflict's actual ending/raid content was instead shoehorned in as BfA's closing act as a filler patch to occupy the playerbase until 9.0 drops later on. This would explain why 8.2.5 really feels like BfA's ending, albeit also truncated and occurring abruptly, and the closing cinematic for 8.3 feels so lacking - all the content for Ny'alotha that would've referred to or led to my proposal for 8.3/8.3.5 was cut out of the cut-scenes, leaving only the ragged end of the Ny'alotha arc going into the next expansion.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Because it was a terrible letdown obviously.
Amazing sig, done by mighty Lokann
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
The good thing about these kinds of threads is how you can always easily identify the blizzard sheep and ignore them in every discussion from now on, because no matter what happens, they will always defed blizz to the death. We have here the laziest, shortest, most boring and uninspired ending imaginable for N'zoth/the naga threat, and they still try to claim its the communities fault for "expecting too much". Its tthe same type of people who defend Wc3 reforged. Fckn hilarious.
http://www.vanion.eu/kolumne/world-o...weiterung-5189
Ah yes and btw, for all of you who are asking "how would youve done it", the link is a fanfic from some german fan (so its in german, sorry to everyone who cant understand it) and its fantastic. a little old and therefore somewhat outdated in lore (for example he doesnt mention the void lords etc) but the basic ideas in there are sooooo much better, it hurts. thats the proper way a naga/n'zoth xpac shouldve been done
Last edited by Houle; 2020-02-14 at 06:32 PM.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
False. Sargeras can and did easily go around destroying planets corrupted with minions of the void without the burning legion. He was afraid of nothing. The other titans stopped him from killing Azeroth, because she was fabled to be the most special titan of all, due to her power levels being over 9000. The burning legion was created to deal with the other titans interfering.
During the raid N'zoth keeps thanking us for executing his plan. The current belief is that he wanted us to "kill" him, and "losing" was part of his plan. He may currently be inside the dagger, since we freed Xal'atath to make room for him in it.
Or he could have planned for us to free Xal'atath so she can go do something to revive him in a more powerful form while we think we defeated him.
*citation needed
Canon game lore says we acted according to his plan (of which we do not yet know the details).
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I certainly hope you'd know that since it was plainly stated, what, a decade ago?
Killing the old gods was as simple a task as picking one's nose. The pantheon of titans stood in the way of Sargeras, protecting the old gods. Because they didn't want unborn titans like Azeroth to die as a side effect of killing the old gods.
A real life equivalent would be: shooting someone is easy. You could off any random person you meet today. However, you'd go to jail and/or be killed yourself. If you managed to escape, you'd spend your life on the run. The task is simple, the implications and aftermath is complex. Same for Sargeras going around and killing off 1/10th of all the planets in the universe.
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Grats on being one of the people who has never read a quest text then?
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Are you absolutely daft?
I'm not comparing a movie to a game. I'm comparing a story to another story. Looks like you're grasping at straws to invalidate my argument.
Both are a decade+ in the making. One handled the ending well. One did not, at all.
Just because it's an MMO doesn't mean the writing capabilities can't be compared to other things. What the hell is the matter with your logic?
Personally, I have a problem with the writing when a mere group of mortal, me and guild mates, are able to take down some of mightiest villains to walk on Azeroth etc.
Some I can accept, Arthas. Garrosh. There were mortals like me until they went a little power hungry.
But against Sargaeras, old gods, etc. I find that a little hard to accept. What is stop me now from taking over?
I would preferred to our characters played a part, a big part, but it should not necessary be us. If I use LoTR as a example. The big hero did not destroy the ring. It was a halfling. Aragon et al played a big part sure, but there were others. I would have preferred if the writing were more along this line rather me save the day. Again.
And we do not necessary have to kill any of these fable characters. Just defeat them. Push them back.
Uh... the N'zoth specific portion of the old god story started in Cata. Cata, Pandaland and Legion were all specifically entirely about N'zoth. I can't speak to WoD there, but WoD was more generically old god than N'zoth specifically.
Vanilla, TBC and WotLK were also old god expansions, with more focus on the other old gods and less on N'zoth. They're the N'zoth origin story, more or less. They explain how we helped N'zoth become more powerful by defeating his rivals.
The Story of WoW (aka how N'zoth tried to rule the universe):
Vanilla: we learn that we are created via old god corruption of the titans work. We are the children of N'zoth, and other old gods are around trying to kill our planet. We stop one of the old gods that we find, which was believed to be impossible previously. This is when we first begin executing N'zoth's plan in creating us: we eliminate one of his rivals.
TBC: we learn that one of the titans is also trying to stop the old gods, and will kill us as a side effect. We don't want to die, so we stop him. This is the second step in executing N'zoth's plan, we prevent Sargeras from killing N'zoth.
WotLK: we learn that another old god created the Lich King and has been controlling him through the throne in Northrend. We kill both of them. This is the third step in executing N'zoth's plan, eliminating another rival.
Cata: we find out N'zoth made Deathwing go insane and try to kill off large parts of the planet. We defeat Deathwing, but, we still help N'zoth... we convince the dragon aspects to give up their power from the titans to beat Deathwing, giving N'zoth more control over the planet. The fourth step in N'zoth's plan.
Pandaria: we find out that Pandaria still exists and is corrupted with the heart of Y'Shaarj, a rival that N'zoth thought he need not worry about due to being killed by the titans. Garrosh attempts to revive this old god so that he can use the power to defeat the Alliance. We learn a lot about prophecies around the final old god, related factions like Klaxxi and Mogu, and introduce Wrathion and Ra-Den as key players in the N'zoth story. We ultimately remove the remaining rival old god, the fifth step in N'zoth's plan.
WoD: a bit of a sidestory, the real purpose is to find a way to get the Legion back to Azeroth. Unclear if this is part of N'zoth's plan or not. He may have done so on purpose so that we could defeat Sargeras for him in Legion, or that could have been improvised later. The alternate timeline thing also leaves open a doorway to a universe where the old gods are still alive. They could come back at any time.
Legion: we face off against Sargeras to save N'zoth from certain death (oh and Azeroth too). We save N'zoth but oopsie let Azeroth get mortally wounded. This makes it easier for N'zoth to corrupt her, but he can't allow her to die. The sixth step in N'zoth's plan is complete.
BFA: we eliminate G'huun, potentially a N'zoth rival (but probably not) and learn how to kill old gods more effectively. Previous old gods were killed while imprisoned, so this is important as we would not otherwise be able to kill N'zoth. Unclear if this is part of N'zoth's plan.
But we learn to heal Azeroth, which N'zoth needs us to do so she doesn't die before he corrupts her. We have a bit of a detour with the faction war bits, as N'zoth softens up our numbers. He doesn't want too many of us alive. Definitely the seventh step of N'zoth's plan.
The rest is more straightforward, and then obscured. We execute step eight by freeing N'zoth from the titan prison. We indirectly send off Sylvanas, Azshara and Xal'atath in search of the "true throne of power" unsure which of them may be acting in N'zoth's best interests (potentially all of them). Then finally begin step nine. We go to N'zoth, our father, and fall to his corruption. We stab him with the empty dagger, like he planned. Then we use what we learned in Uldir to "kill" him. It is unclear if this was part of the plan or not. We won't know until Shadowlands (or beyond).
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Blizzard has directly stated that all of the old gods except N'zoth were fully dead by the start of BFA. This was in response to people speculating about the images of C'thun and Yogg Saron in Uldir.
But: dead doesn't mean the same thing for old gods as it does for mortals. Among other things, dead old gods go to a void realm to regenerate when killed. Similar to how demons go to a fel realm to regenerate when killed. For a while Sargeras had made that regeneration for demons instant, so they could just keep coming back. We've slowed it down, but the demons still regenerate unless we go to the fel universe and kill them for real.
Given that the next expansion teaches us about how our own death realm works and how souls of people on Azeroth transform and regenerate on death, it is very likely setting the stage for the old gods to regenerate in the expansion after Shadowlands.
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That's what most of the comments on all of MMO-C and Wowhead amount to.
And if Bowser did build a wall high enough, they'd say the story was boring and contrived.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
We can only hope. The premise of the expansion is already stupid and forshadows a bunch of dumb retcons, but if they do the unpruning and the level squish right enough, the leveling might not suck anymore. Oh and finall in 2020 we will be able to change eye color during character customization. Well unless you are a draenei, elf, undead, Death Knight or Demon Hunter.
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That's some insane level mental gymnastics you are trying to pull in a deperate attemp to paint N'Zoth as some expert manipulator and Blizzard as the geniuses who are telling a cohesive story instead of the mess we are given.
1. to include the player charecter they cant have a rendered cutscene, so it has to use the ingame stuff, so that is why it looks "cheap"
you are comparing it to other games where you player charecter is not customizeable, or does not even show in the cinematics, therefore the cutscenes can be pre-rendered.
2. also again, its not lotr and its not cheap light crack vfx. i dont think you know how hard it is to make cinematics like that, that you think it was just "pushed out"
Personally I just find it astounding that Blizzard have gone from this.
To a fucking universally disliked 30 second Return of the King ripoff that they are so embarrassed about they unlisted from their channel.
Even this.....
Something that is far more up to date in terms of graphical quality is of better overall quality than that piece of shit ripoff cinematic. Like seriously it actually has impact the KJ cinematic from 7.2 and even made you feel sorry for him. When a cinematic makes you feel sorry for the villain you know it's done a good job.
I just wonder what's going on at Blizzard. Especially with all the other controversies they've been causing themselves as of late.
Last edited by Kharill; 2020-02-14 at 09:25 PM.
i have.
and no they did not.
same music? no, not even close, they are both similar cause they are both fantasy chorus based songs.
but that has been wow's music style since the old games.
IDK if you know but genre have "generic music"
Fantasy goes with a lot of stuff like in here, flutes, distant drums, chimes, choir, etc.
so yeah, if you compare music from 2 of the same genre they will sound alike.
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so you wanted thrall taking our kill again? do you remember how many people were pissed off about that?
It's an amalgamation of many disappointing factors that finally boiled over. You have a character they spent so long building up since cataclysm that manipulated much of the events for thousands upon thousands of years despite being the weakest he was the most influential of all the old gods that was hinted to be the mastermind behind many events some we won't understand and some that were playing out right before our eyes, all of that gone down the drain without much fanfare and as another theme-park style raid.
They would of made a better story as us weakening N'Zoth by expending the power we collected through our journey and finish him for good by going into the Shadow Lands where his influence was hinted to be at it's highest as there were a lot of hints to old god influence in said location.
Imagine not being disappointed with that snore fest of an ending.