Does the reason why people are being carried really matter to whether the fact people are being carried say something about the difficulty?
Which is precisely what LFR does for the majority of bosses, while completely automating everything else for you. Click a button, wait, attack a target dummy and get loot.
The difference with Classic raids being that as far as I'm aware the tuning is at least a bit harsher than LFR (especially considering the Determination buff), despite the mechanics/tactics not being as numerous/complex/required as Normal.
Those are a lot of claims without any evidence
These types of mechanics that actually matter in LFR are rare. There'll only be a few bosses every xpac where this happens, and when it does the tuning of the rest of the fight is usually so light that a handful of players will still be able to "over-heal" and "over-DPS" to make up for the people who die to mechanics.
It can be argued. Doesn't mean it necessarily is. Certainly does not mean it must be considered that way when assessing overall difficulty.
Except I've always stated that Classic is overall harder
regardless of whether you consider "time" as an element of difficulty.
And "time" does account for difficulty, it's just your personal opinion/interpretation that it doesn't.
Time = Effort.
Difficulty = Effort + Skill.
Therefore, the greater the time, the greater the difficulty. Regardless of it being "time attack" or not.
If you consider two otherwise equivalent goals, the only difference being how long each takes to complete, the one which takes longer is always more difficult to accomplish, if not for any other reason than requiring more patience/endurance/dedication. It's not for random that the expression "effort in patience" is often used. Or that humanity often celebrates acts that require a long time investment.
I fail to see where, do quote me.
And what exactly is that claim of mine you are talking about?
Now who's being arrogant?
What's your evidence that you are just "above average"?