Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
for someone who memorize enemy patterns and play it for 15 years yes will be easy
for example i used to be able to finish Metal Slug X with 1 life on hardest difficulty, this year few months ago tried to play it i died way too much that it pissed me off (still finished it, but i think i needed over 50 life?)
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
I didn't poll everyone or look up any statistics but if we use the data we know then your number of 1000 is not common. We have 2 people saying you don't know what you are talking about. That means that you don't know what you are talking about. Until you provide proof that 1000 was common, which we have already proves it wasn't then you are simply wrong.
Thats exactly the point - the age of wow is NOT what makes it easy. Neither is this bullshit about "practicing for 15 years". The overwhelming majority of wow subs never touched a private server. Classic isnt easy because of a handful of people who did play on PS for years and clear the content in 45 minutes, its easy because ultra casuals are clearing the same raid 15 minutes later.
Yes, years of practice and data has allowed these guys to clear the content in record time - but even the most casual players are clearing the same content, just a bit slower.
I will add that even after years of practice, even after thousands of attempts - Games like Contra still require extremely precise control inputs - something wow classic does not.
patch 1.12 gear and specs world buffs and itemization, also mob health and damage was changed from memory? = very bloated dps heals and tanking makes the game easy.
Now if classic started off from the start it would've been a bit of a different story, yes everything would've died faster than what it did back then, but that is due to people just getting better at games in general over the past 15 years.
I just hope Blizzard looks at TBC classic better in terms of what patch to launch at since it would kill TBC classic if they did the same as Vanilla classic.
I'm sure it's been mentioned but classic is harder where it matters for most casuals, the world. Like some said, WoW was initally the casual MMO, so why wouldn't casual players wants more of a challenge where they actually play?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
God help me. I’m mostly reader of this nonsense but sometimes just rolling my eyes doesn’t help.
What is so time-consuming about Classic? I’m full t2 playing 3 hrs per week – one raid night to clear BWL-MC-Ony in 3 hrs …
…I mean before p6. Now its 2 raid nights. Whatever
That’s all it takes for me to be relevant in Classic. No WQs, no stupid table no nothing (and don’t start “you don’t have to do it”)
The rest of the week I log for 15 mins to check AH - did almost 9 k without stepping outside of SW (except to raid) ever in the last 2 month.
Main advantage of Classic for me - It is fun and meaningful (as MMO can be) & I’m not hamster in the wheel, not a lab rat directed to do billion mindless tasks and still lagging behind “dedicated” crowd.
Classic was created by relatively humble company shyly seeking to entertain me.
Retail is run by psychopaths ruthlessly seeking to glue me with every Skinner box tool available.
Originally Posted by Secret81
It is time consuming compared to retail for many reasons. That’s not suggesting that you can’t play the game in a non time consuming way, but rather that it is MORE time consuming than retail given what you’re aiming for.
For example, if I just want to login to clear 5 dungeons. I can do that in like 30-40 mins in retail. Q up for the dungeon, speed clear them, and it’s done. In classic it takes way longer to do this.
In retail you can be just as successful queing 2 hours a week raiding than you would queing 4 in classic. It’s just classic has a lot more.... time wasting? Mechanics.
Classic is way easier than Vanilla was.
15 years ago, there were not much of: best-in-slot gear list, best talents list, strat videos, team voice, addons, stable internet connections and players that already have the experience of clearing encounters multiple times.
Quote Originally Posted by FireVoodoo View Post
Classic was created by relatively humble company shyly seeking to entertain me.
Retail is run by psychopaths ruthlessly seeking to glue me with every Skinner box tool available.
Perfectly put
Agreed 100%.
I wonder if someone should remind them of such.
Leveling in classic is a lot harder than in modern.
Same with professions and most regular dungeons.
Raiding obviously harder in modern but pre-raid grinding was "harder" in vanilla.
Overall outdoor content much harder in vanilla.
There is no "pre raid grind" - classic proved without a doubt this was a fabrication of the "trust me, its hard" crowd. Turns out you didnt even need to be level 60 to raid, let alone geared or prepped.
- - - Updated - - -
BIS lists absolutely existed, strats were readily available, and no video required as they are so braindead simple, addons were MORE powerful during vanilla, not less, but yes, obviously internet connections have improved. Lastly, the old "but players have cleared it multiple times" falls over when you face the reality that a hell of a lot of classic players have never played vanilla, or a PS.
Of my raid team of 50-60 players, only 5 of us ever played in vanilla, and ZERO have played on a PS. Everything has died in either 1 or 2 attempts. No comms, no world buffs, no mandatory consumables - just turn up, walk in, have a laugh and kill some ultra casual content, similar to LFR.
Last edited by arkanon; 2020-08-23 at 07:37 PM.
Wrong - guilds just want 40 people - they dont actually care. I take pugs with me pretty frequently - so long as they can physically enter the raid - thats enough. Nothing else matters. So 3 of your 40 raiders are in greens - who cares - most of this content can be cleared by 25-30 players comfortably.
Last edited by arkanon; 2020-08-23 at 07:54 PM.