No what he is say is that it’s worst than Titian forge and legion legs RNG combined, you can put 2 both skilled player next to each other the one with IS and TD is prob gonna smash you by 30k DPS even tho you’re pumping 50k already, so if a shit play gets one of those gear it’s going to out preform you even if he dies 10x on a run.
no what i was saying is baddies are going high and ripping keys to failing season 1 mechanics
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i agree it wont matter to top level players, the problem im personally having is shit players are coming up into high keys failing season 1 mechanics, the only explanation as to how they got that high a rio is they were boosted by there overpowered corruption.
Of course there will still be quality players up there with bad luck, but it will take a grp of them to achieve that imo, having these baddies in a party only increases the chance of the key ripping, doesnt matter how good you are if you have a rogue thats standing in barrel smash in freehold to try and do extra damage your pretty much 4manning the fight on 17/18
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
It sounds like you don't know anything about mythic+ and you're just making shit up. There is no type or amount of corruption that would carry a player without a basic understanding of mechanics through a 16. Their friends (paid or otherwise) may carry them, but their corruption will not. If you're not completely making up your tale to support your dislike of the corruption system, I would guess that what you saw was either someone who bought their account or paid for carries. I saw no shortage of people in s3 (and before) who played nothing like their high IO would have indicated.
My main has been terribly unlucky with corruption and I think the RNG implementation of wildly unbalanced effects was terrible. But your example of why it is bad is entirely bullshit.
You were NOT guaranteed to get all legos - unles you farmed shit content, for a year.
I am unlucky and BfA is still miles better than not having bis leggos for almost a year.
Because I know, I will get IS and other corruptions in coupe of weeks, not couple of months.
And there is this thing called dps/corruption rating which you need to educate yourself about.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
How is "best geared" defined though, i hope not by looking at ilvl, becaue due to corruption ilvl basicly says nothing. For example Limit and Method spend 100's of millions of gold on lower ilvl BoE's with the "right" corruptions.
Guilds who are less rich and cannot afford that will often be running higher ilvl gear that actually isn't better than the lower ilvl gear but might look "better" because their average ilvl is higher.
There is no real different from of RNG at play there. The item drops or it doesn't. As was common in WoW from launch to ToT (MoP) when Titanforging was added. And this form of RNG is still in place today, however with a lot more layers of RNG on top of it. Also i don't think there are a lot "1% OP as fuck" items in Vanilla / Classic, even the bindings are rated at 6% on wowhead.
Last edited by chronia; 2020-02-14 at 08:38 PM.
It never mattered how good you were in this game...........
This game has always been about GEAR! Blizzard very clearly states it. Look what happened in pvp. They tried to use templates to make pvp balanced and competatively honest- but everyone cried because they just couldn't outgear and stomp people everyone! No one cared who was actually better or more skilled- they just cared about the gear!
Even the "pinnacle" of this game- Raids are more about: finding reliable people that work well together and using the right strats then it is about skill or ability.
When did anyone ever get the crazy notion that player skill mattered at all in this game? You are confusing an mmo with competitive type games- they are different genres.
Why do you think Blizzard's E sports never really takes off like they always think it will? This game was never about skill- even in Vanilla. Just look at how fast people cleared those raids in classic- how can you possibly argue that it took any skill at all to beat them? Its all about the gear and planning- the groups that did it even explained that in their videos........
The other reason it never really mattered was that it's just a video game- so it doesn't really matter. Its for fun.
Quit being dense. He's saying an average skilled player who does content (say, someone who is 70th percentile for reactiontime/movement/APMs, etc... whatever metrics you want to determine the physical skill of a player) will beat someone who is 90th percentile if the avg player gets lucky and the skilled player is unlucky.
The variation on gear acquired now-a-days is HUGE when comparing two people who have done relatively the same content, and that gear has more power influence than ever, meaning the range of performance between two people with the same ilvl is also HUGE.
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Incorrect, but thanks for playing. In the past, it certainly had a higher impact than it does now.
Cut the BS really.
You won't be 20k DPS below next guy because of corruptions, that's just nonsense. If you had half a clue, you'd realize that what matters is effect per corruption and overall after EV got nerfed and Void Ritual got buffed (and is actually decent now) things are pretty close now.
Sure Stars is still best ST and TD is great in AoE, but it's not 20k DPS difference between that and average options.
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There was legitimate bullshit going on at launch of the patch, but right now after the adjustments? There is like maybe 1-2 outliers that don't really stick out that much, certainly not the magnitude being hyperboled here.
I'd say Twilight Devastation is probably the only big bad left and it seems it's on Blizz radar anyway.
Ah yes, give the world 20000 normal guild perfect gear and perfect corruptions and watch them kill Mythic N'zoth.
Wrong.
This game has always been about staying on the tread mill and getting the best gear you could, but in the past (pre-legion), the variability of the impact gear had of various ilvls wasn't nearly as large as it is now. Two people clearing the same content could relatively reasonably expect to have the same gear, and thus skill would be the determining factor for performance (assuming same spec).This game has always been about GEAR! Blizzard very clearly states it.
Mischaracterization at it's finest. People weren't mad at templates and not being able to out-gear people. They were mad that 1) gear STILL ABSOLUTELY had an impact and 2) Even with the easy tuning knobs of templates, balance was still horrendous and oversaturated with fotm specs and comps. They should have been tuning that shit weekly. They failed at utilizing the tool properly.Look what happened in pvp. They tried to use templates to make pvp balanced and competatively honest- but everyone cried because they just couldn't outgear and stomp people everyone! No one cared who was actually better or more skilled- they just cared about the gear!
And again, that's easy enough to do. So what does the game come down to AFTER you reach that relatively low bar? What was left to optimize? Ah. Right. Personal performance and skill.Even the "pinnacle" of this game- Raids are more about: finding reliable people that work well together and using the right strats then it is about skill or ability.
The entire reason raiding was as long lived and as popular as it is in wow is because of the unique competitive cooperation it has. People love to epeen stroke. Just downing a boss in a group is boring, and no one likes to be the bitch getting carried (well.. maybe they do?).When did anyone ever get the crazy notion that player skill mattered at all in this game? You are confusing an mmo with competitive type games- they are different genres.
Literally every sport in the history of ever. What matters to people and how much it matters isn't for you to say. "But sports make so much money!" yeah, and when "kick a ball with your firends" started back in like 12097963bc, did it make tons of money then? No? It took Time? A SHIT ton of time? Wow. Who would have thought.The other reason it never really mattered was that it's just a video game- so it doesn't really matter. Its for fun.
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I don't know what the difference is, but I can definitely say even 5k dps is hugely meaningful when the overall dps a person has on a fight is 50k. 10% variance is still way too much for a dumb special effect that is randomly acquired from non-static, RNG layered loot. "Did it drop" was good enough in the past, and it would allow stupid stuff like this to be much less meaningful, since basically everyone and their brother would get it at some point during a raid tier if they were full-clearing that raid. Now? Not so much.