Is see so many complains in the forums (only forums, never ingame) about timegates. But i don't really get why.
Set asside the quality of the content for the sake of discussion.
If everything can be done as fast as you want in, say 8.3, how much fun would that really be? Grind one weekend of Visions to get rank 15 of the cloak. Grind one week Mobs for the currency to buy the entrance. Or get rid of the currency completly so you don't have to do content at all.
So you are done with everything in two days tops.
You will force everyone who wants to stay in the game to do the same if they want to stay competitive at all. I honestly don't think that that would be good for the game as a whole.
Or Suramar. All the story quests and unlocks at day one. Nothing to look forward to. Finished in a day or two.
The carrot on a stick is what keeps MMORPGS alive. They can't do content 24/7 like you are playing a single player game because you play these games waaaaaay more than SP Games.
I think timegating keeps MMORPGS interesting over a longer period of time. Otherwise you would only have Raids/Mythic+/PVP to do every day and nothing else one week after a content patch dropped which also seems to be not enough for the people who don't like timegating.
I son't want to insult anyone because i know poeple get really agitaited if you don't agree with them on this topic. Please tel me what kind of relevant content you want if there is nothing else to do after a week other then logging in twice a week to raid/do Mythics or PvP?