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AC Odissey is probably more rpg than wow by now, hate to repeat myself but pushing esports shit into a genre that should be about immersion in your character and the world, exploration, interactions with npcs and other players is the worst thing you could do to a rpg
Last edited by D3athsting; 2020-03-03 at 02:17 PM.
You think you do, but you don't ©
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It's got numbers in it. It's an RPG. That's all RPG means these days.
To be a true RPG, you really need both. Otherwise you're just emulating part of an RPG. But WoW does have a kind of choice - people could and can RP if they want (and on RP servers, some do). So I think WoW counts on both. It just doesn't have choice that's related to content stories and so on, but that's fine. The reason choice is important is because CRPGs and MMORPGs evolved from actual TT RPGs, where choice is far more significant than character progression (indeed in a lot of TT RPGs characters might not "progress" much at all, in a few they might even endure permanent setbacks).
WoW evolved from EQ, which was essentially trying to be an amazing 3D MUD, and MUDs were trying to emulate that TT experience, just online. WoW focused much more on the game-oriented elements of EQ than the lore/RP/etc. though, and really set the tone for all MMORPGs that came after it. If you look at pre-WoW MMORPGs there tends to be much stronger support for "going your own way" and RPing in general (which, back then, was generally not ERP lol).
Yeah this is definitely true. If that kind of choice - story choice - defines RPGs, then WoW never was an RPG.
AC Odyssey is more of an RPG than most games that actively label themselves RPGs. It's surprisingly close to The Witcher 3 in "RPG-ness". All they need to do is add companions/a party and it'd be full-on RPG territory, whatever genre it labels itself.
So that's not exactly a low bar.
Re: esports, welcome to 2008, when that happened. It was 12 years ago dude.
You are not playing as that smash Bros charecter for an extensive amount of time.
A role playing game is as simple as you play the role of a charecter, usually this entails some small amount of customization. Like the oldest of RPGs the only choice was gear.
Look to super Mario RPG. You had your party, you had your abilities, your choice in customization was what gear you wore.
It's as simple as that. Undertale is an rpg. Yet the only. Choice of customization outside of story is a fake name. What weapon. And what armor.
Rpg is one of the if not the most lose genre, as you said. Yes any game where you play as one charecter for a long time could be an rpg. As you are immersing yourself filling in that role to the charecter. By design you are roleplaying that you are that charecter.
Last edited by Clone; 2020-03-03 at 05:10 PM.
Of course it can. It doesn't mean that the RPG elements are well-done, but they are there. If only the devs decided to actually have the story drive the events and not have the story try to catch up to their 'cool, sensational ideas and systems', our perception of the product being good and well put together and thought out would increase by a ridiculously high margin.
I feel like this thread is just a bait, but I'll bite anyway.
All of the things you listed have been true since the original release of WoW:
"Interactivity with the world" - There is arguably more now than there has been in the past (choosing to side with Sylvanas/Saurfang etc.)
"Go through a bunch of systems to acquire gear and whatnot" - This has always been the case
"Rarely are any of the mmore than kill X boars" - This has always been the case though we definitely have more variety now than in the past.
With all of the above being the case, is your question whether or not WoW has ever been enough of an RPG to be an RPG? If so, I'll still argue yes, you choose your character, your class, your spec, you choose your talents and you choose which of the systems you want to go through (PvP, raiding, dungeons) to progress your character. Could it have more flexibility and decision making? Sure.
If that's not your question and that you're arguing that WoW was an RPG but has declined in recent years and is now no longer an RPG then I think you're willfully ignoring the fact that the things you complained about have been the case forever and you've just moved the bar personally.
Well, there’s a difference between RP as a game mechanic and RPG as a game genre. I wouldn’t say time is a deciding factor since a game like Goldeneye, where you play as Bond the whole game, would not be considered an RPG.
WoW is indeed an MMORPG, so it’s right there in the name. It’s an RPG. I think the question that the OP was really getting at was how strong are the RP elements, and in that respect I’d say they’re pretty light compared to (what I would consider) true video game RPGs like BG, Elder Scrolls, KoToR, etc. Games where you have more agency over your character other than “attack or don’t attack”.
I'm not sure if this thread is filled with gamer elitism or not.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I get that people are unhappy with the game currently, but people really are stretching for reasons to justify WHY they are unhappy.
I have played since day 1 and never expected much of an RPG, at least not in the traditional sense.
Nah, it's a Racing game now.
It's a low quality RPG. I've mostly moved on to other games.