Which LFR boss can wipe a ride in 8 seconds?
Which LFR boss can wipe a ride in 8 seconds?
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
Looks like this is gonna change the final answers:
https://us.forums.blizzard.com/en/wo...stments/539024
Updated 6:00 p.m. PDT May 28 – The Black Lotus and Warsong Gulch hotfixes are live in all regions.
Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.
Thank you!
50 internet points to the 6 people that voted "Blizzard will have to increase supply"
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
RIP all the fuckers who stockpiled massive quantities of BL and drove the prices up.
Originally Posted by Blizzard Entertainment
I wonder what the spawn times were reduced to? Adding additional spawn points was a good idea, I'm glad Blizz actually acted on this issue. The original system was designed in another era to suit 3,000 capacity servers. It just wasn't feasible when a majority of the classic servers are double that size.
its funny, lotus went from 270 to 30g
I dunno, I don't really like what they did but I can't really think of a better solution.
So many more people are going to raid now than did back in 2004. And it'd be beyond dumb if people couldn't progress in Naxx because they refused to increase the supply of black lotus.
However it does still take away from that feeling of wining the lottery when you get one.
I am glad that camping them as ghosts doesn't work anymore though.
I would've liked to see them put one as a drop from the end boss of each dungeon. Then you'd actually see some of these Tier 2 toons doing a Stratholme every once in a while, which I think would be good for the game.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
They could just not add it to Alzzin, he's one of the only bosses that can be reached after skipping a ton of trash. Getting to Prince Tortheldrin, High King Gordok, Balnazzar, Wyrmthalak...these things all take a long time. Maybe not Rivendare, people run him for the mount anyway.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
looks like some predictions got rekt