Ranged are actually at minus one spec added, after they fucked with Survival.
It was actually quite fun when I tried it, but do we really need an even bigger fucking clump of squishy stabby bastards around every raid boss, being unable to see what the fuck's going on?
In Legion there was a talent that had your beacon count as a centre for your mastery, as well as you. The problem being that it competed with other better talents, and that you beacon is normally on a tank and many bosses, especially raid bosses, are so big that the tank's mastery aura wouldn't reach the melee anyway. Nice idea, didn't work out in practice.
The current mastery would work better if paladins always counted as melee, and if there was more to do in melee than swing CS to power a specific talent (Crusader's Might or Avenging Crusader). I think if a bit more work was put into making Paladins melee-range healers it could work, but as it is, it's mostly just annoying. I do realise that part of the reason I dislike it is that it makes Paladins into healers that are greatly better at healing clumped up groups, and that's a niche that Shamans traditionally fill, and as Shamans also traditionally blow at spread healing I don't think adding competition for their niche is a good thing. Also, being great at clumped healing and bad at spread healing is not generally a good feature for a healer anyway.
Still waiting for my Bard. Bard sounds way better than Tinker. Just saying.
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
There are plenty of both melee and ranged classes at this point. Adding another class just gives more people who already complain about wow to now complain about imbalance and how op the new class is.
This leads to the opposite conclusion you think it does. If Blizz can't balance the classes anyway they might as well add more.
This would only make sense if they had achieved perfect balance and adding a new class would upset that. But that's clearly not the case.
Did everyone forget that every tinker has been melee? Since the wc3 hero, gazlowe in HoTS, mekka in daz... all melee.
Lmao
Tinker/alchemist is my personal bet.
If blizzard decided to add a 4th spec to all classes then perhaps dark ranger and similar others.
Putting aside how the amount of melee being 125% that of ranged isn't "close to tied", given how you need more ranged than melee in a raid group there wasn't a practical reason to keep churning out more and more melee rather than ranged other than Blizzard's meleecraft fetish and their creative bankruptcy in regards to ranged classes. The latter is perfectly exemplified by them turning SV into yet another melee in the same expansion that already added a whole melee class. Which they did because they somehow couldn't think of just three different physical ranged specs for the entire game, even though in the same expansion they managed to make even all Rogue specs distinctive enough, not to mention the 20 trillion other melee specs. Despite the fact that their own IP already has things like Dark Ranger in the story as inspiration.
Yeah, and their auto is what matters, cus frostbolt/shadowbolt is equivalent (lorewise at least) to an auto-attack.
soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
The characters that are/have been ranged are casters/hunters and the ones that aren't have been melee mongoloids.
Alchemist, tinker, and all the derivative heroes have been melee, and lorewise will continue to be melee.