Hell no to stances! Atleast not how they used to be and definitely not in current WoW.
Hell no to stances! Atleast not how they used to be and definitely not in current WoW.
The most justified pruning Blizzard has ever done was with Stance dance. That shit must never come back. Holy shit it's literally mind boggling some people want macro dance to come back, like jesus fucking christ are you ok dude? Everything alright up there?
This thread is like 3 people hardcore arguing for stance dance and everybody else laughing at them for that. Nobody (sane) wants stance dance back, that's a fact. If you want it, you can fuck off to classic where the rest of that archaic, unfun and clunky shit belongs.
Last edited by mauserr; 2020-04-21 at 11:39 AM.
You're wrong.
If you swapped to battle stance to overpower without it up, you'd lose most of your rage and stand there like a dope doing nothing. Similarly, you could swap to spell reflect to get juked and lose rage. You'd have to swap to zerker stance to intercept in combat, again, losing rage on stance swap. There was so much more to the class and not so much "mongoloiding". I understand what you're saying - really, i do. The problem is there's no drawbacks, you literally hit buttons as hard as you can until dead. Other than current defensive CDs, there's no being caught in the wrong situation, it's always the RIGHT situation now. Which for people who are not warriors (in pvp), sucks.
By your post, i can tell you're just a dear. No point arguing. I'm right, you're wrong.
huh?
it's all in the part you quoted. "knowing what to do and when to do it is the factors between a good and a bad player of any class in this game".... and yet you wrote me a full block of text to tell me that you need to know when to press the right key and that's why I'm wrong? lol
rage is your drawback. just like mana or any ressources. you don't have some, you can't do much. maybe rage generation needs to be rebalanced to be meaningfull again if you are telling me you can press any spell at any time without thinking about rage.....
but just like you said, there is no point arguing. there is no more deaf than someone who doesn't want to hear. wish you have your stances back and I wish you are prepared for the whine that will come with it. the "I'm right, you're wrong" part is not gonna fly for long!
have a nice one.
My question would be would it still be something you'd enjoy if you couldn't macro the stances into the abilities that require those stance changes ?
If you have simply macrod the stances into the abilities there is literally no gameplay benefit to stance dancing beyond the global cooldown (were stances on gcd?) and the animation / spell effect of changing stances.
Blizzard could literally remove stances and just add the animations into each ability and nothing would be any different....
All stance dancing does is create an annoyance for anyone creating a new warrior whereby they have to spend a bunch of time creating loads of macros....
I guess healing is not for you then so I don't understand why you are bitching about it.
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This was answered like 6 pages ago? Can we have some moderators here to delete these useless messages? What the fuck is this site.
This is your real issue. The thing is if you don't like doing something, the best way would be for you that you could just spam some random skill that does damage, instead of putting any "effort" in it. That wouldn't be too great gameplay. The real solution for you should be that healers are not expected to switch forms by default - like it used to be. Removing forms is not real solution.
I mean, it's not the effort part. It's the having to DPS at all.
There's another thread about removing the "trinity". I would love the total opposite. Tanks and healers lose most of their ability to DPS. Tanks become pure threat management and mitigation, healers heal and give utility and scrap DPS from their utility, so that they only DPS.
DPS players have it better at the moment, they don't have to integrate healing into their normal rotation, switching from one role to another. But this is normal practice in endgame for healers, just annoying.
Sounds like a really good way to drive off every tank and healer in the game.
Threat management gameplay was excised from the game and for good reason, and once you've got your survivability sorted there's not an awful lot of gameplay left to get out of that, so it's only natural that you then to turn maximizing damage output, because if the boss dies faster there's less chance of you dying.
Likewise for healers. There's already too many healers who just flagrantly refuse to press their damage-dealing buttons, even though they could absolutely afford to. There are significant periods in many fights where little damage is happening, and you could absolutely spend that time putting some damage on the boss. Hell, there's even talents and an entire spec centered around healers dealing damage to improve their healing. Because if the boss dies faster, you don't have to heal as much.
As someone who played warrior for a long ass time, you just macro it into abilities eventually and the whole mechanic just becomes useless.
Everyone who think "oh but this is going to slow down gameplay so much, won't work in the fast paced game we have today, we need more ability off gcd, not more!"
Do you even realise that stances were never ever in the history of WoW on the actual GCD?
Stances always were off the GCD, with a 1 sec internal cooldown specific to stances.
You didn't need to wait 1.5sec after switching to DStance to disarm back in the day, or to press Overpower after switching to CStance.
It was actually really really fast, fluid, with actually more things to press and a faster paced gameplay than today. Because like fire mages do nowadays with Fire Blast which is off the GCD and can be cast while casting something else, good warriors back in the day were nearly constantly changing stances during the GCD of their actual techniques.
And as I Rank 1 player, I can assure you that macroing abilities with stances was an actual gameplay/flexibility/keybinds loss, it's basic algorithmic.
Bring back stances 100%.