"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I think that when you have a four year old game still gaining active players to the point where it isn't only stable but growing you were doing something better then when you are just bleeding subs.
The game wasn't perfect and not everything added after was awful but it is painfully clear they badly misread the market at the time and arguably still are.
You want to know what annoys me most about BFA? Content wise... raids and dungeons its the best its ever been or close to depending on opinion. You want to know what bfa is going to be remembered as? One of the worst expansions. Why? Because blizzard felt the overwhelming desire to make changes to the games core systems that I honestly believe few wanted.
The gcd change, azerite,essences. corruption. All of this to chase after a type of player that I personally think is ethereal in nature.
Well currently the only gap between gear that you can get from quest staying and doing the world quest emissaries is whatever gap there is between normal and Heroic
And example is right now if you only do your emissaries you can get a full set of 445 gear which is normal raiding Take into account the fact that it will scale throughout the entire expansion it’s already better than valor points
I mean right now as much as I hate to say it it’s probably easier to get high gear as a casual than it has been in the past
It is entirely true that we don't have all the numbers. We do know the reported total number of subscribers at certain specific dates, but we don't know how many accounts stopped subscribing and how many new accounts subscribed or existing accounts re-subscribed.
For instance, if at date A there were 6.5M subscribers, and at date B there were 7M, it is entirely possible that the game lost 0.5M subsribers, but gained 1M new ones.
On WoW's 10th anniversary, blizzard release this infographic where they made it public that WoW has had over 100M unique accounts by then. When the highest number of concurrent subscribers never surpassed 12.5M. Many people stopped playing WoW ever since it came out.
What exactly is surprising about a game growing after its introduction, and declining after its maturity?
How many games do you know that are still actively at their peak and/or growing after 16 years?
Because it seems quite a normal trend to me.
Last edited by Kolvarg; 2020-04-23 at 06:24 PM.
The only thing the high end did was set expectations way to high to people that have no business having them. In my alts guild we raided heroic primarily and a little mythic as the tier died down. But people would quit the game, seriously, when like Method or Limit cleared the content. Why? They were bitching it was taking the guild to long to kill the content. It is almost every tier. Like clock work there.
Its more like the mentality at blizz too not do what the Alliance wants or likes...like ever and they wounder why so many quit.
It’s the same orangey factor that happens in the weekly mythic cash and with boss drops the only difference is that unlike when you kill a boss and Raid you’re guaranteed gear from that emissary
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Valor point gear at least back in mists was not equal to heroic gear
Technically valor gear back then was normal mode, which is today's heroic, so he's not completely incorrect. Today's normal is basically what 10man was back in Wrath, which was called "Flex mode" in MoP. Blizzard was basically trying to bring back "Beer league" 10man from WoW's heyday.
I mean yeah so in that case all characters have access to flex mode gear right now
I want to say that the new craftable gear will be heroic level without open of pain in the ass like we’ve had for this expansion
I really want to be able to keep my alts at the point that they are right now may be a little higher which for the seven that I have is about 447 average
I cannot answer that for you (why people think that way) - but anything in the game over the last 12 years according to this forum has "destroyed" (or ruined or killed) WoW. Be it flying, elitists, casuals, toxic ppl, several difficulties, time gating, dailies, AP, legendaries for everyone...etc. Whatever you can think off, I swear somebody made a thread how it ruined the game.