Page 14 of 14 FirstFirst ...
4
12
13
14
  1. #261
    Quote Originally Posted by Laughingjack View Post
    I rather not just go in the circle of "we don't have the numbers" even when we have the numbers. Look there isn't any proof opening the game up to a larger audience actually increased its audience.
    And I'd rather not accept the BS that "subs were increasing, therefore everything was rainbows and unicorns". Do you deny that players were leaving even in Vanilla? Or do you think that increasing subs means there are zero quits?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  2. #262
    Quote Originally Posted by Osmeric View Post
    And I'd rather not accept the BS that "subs were increasing, therefore everything was rainbows and unicorns". Do you deny that players were leaving even in Vanilla? Or do you think that increasing subs means there are zero quits?
    I think that when you have a four year old game still gaining active players to the point where it isn't only stable but growing you were doing something better then when you are just bleeding subs.

    The game wasn't perfect and not everything added after was awful but it is painfully clear they badly misread the market at the time and arguably still are.

    You want to know what annoys me most about BFA? Content wise... raids and dungeons its the best its ever been or close to depending on opinion. You want to know what bfa is going to be remembered as? One of the worst expansions. Why? Because blizzard felt the overwhelming desire to make changes to the games core systems that I honestly believe few wanted.

    The gcd change, azerite,essences. corruption. All of this to chase after a type of player that I personally think is ethereal in nature.

  3. #263
    Titan Sorrior's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Anchorage Alaska
    Posts
    11,577
    Quote Originally Posted by zantheus1993 View Post
    Back in VP days the gear was also limited
    Yeah but there wasn't

    A an insane ilv gap

    B we got to pick our upgrades

    And c it let you do literally anything and you still made progress

  4. #264
    Quote Originally Posted by Sorrior View Post
    Yeah but there wasn't

    A an insane ilv gap

    B we got to pick our upgrades

    And c it let you do literally anything and you still made progress
    Well currently the only gap between gear that you can get from quest staying and doing the world quest emissaries is whatever gap there is between normal and Heroic

    And example is right now if you only do your emissaries you can get a full set of 445 gear which is normal raiding Take into account the fact that it will scale throughout the entire expansion it’s already better than valor points

    I mean right now as much as I hate to say it it’s probably easier to get high gear as a casual than it has been in the past

  5. #265
    Quote Originally Posted by Laughingjack View Post
    I rather not just go in the circle of "we don't have the numbers" even when we have the numbers. Look there isn't any proof opening the game up to a larger audience actually increased its audience.
    It is entirely true that we don't have all the numbers. We do know the reported total number of subscribers at certain specific dates, but we don't know how many accounts stopped subscribing and how many new accounts subscribed or existing accounts re-subscribed.

    For instance, if at date A there were 6.5M subscribers, and at date B there were 7M, it is entirely possible that the game lost 0.5M subsribers, but gained 1M new ones.

    On WoW's 10th anniversary, blizzard release this infographic where they made it public that WoW has had over 100M unique accounts by then. When the highest number of concurrent subscribers never surpassed 12.5M. Many people stopped playing WoW ever since it came out.

    Quote Originally Posted by Laughingjack View Post
    I think that when you have a four year old game still gaining active players to the point where it isn't only stable but growing you were doing something better then when you are just bleeding subs.
    What exactly is surprising about a game growing after its introduction, and declining after its maturity?

    How many games do you know that are still actively at their peak and/or growing after 16 years?

    Because it seems quite a normal trend to me.
    Last edited by Kolvarg; 2020-04-23 at 06:24 PM.

  6. #266
    Quote Originally Posted by Kolvarg View Post
    It is entirely true that we don't have all the numbers. We do know the reported total number of subscribers at certain specific dates, but we don't know how many accounts stopped subscribing and how many new accounts subscribed or existing accounts re-subscribed.

    For instance, if at date A there were 6.5M subscribers, and at date B there were 7M, it is entirely possible that the game lost 0.5M subsribers, but gained 1M new ones.

    On WoW's 10th anniversary, blizzard release this infographic where they made it public that WoW has had over 100M unique accounts by then. When the highest number of concurrent subscribers never surpassed 12.5M. Many people stopped playing WoW ever since it came out.



    What exactly is surprising about a game growing after its introduction, and declining after its maturity?

    How many games do you know that are still actively at their peak and/or growing after 16 years?

    Because it seems quite a normal trend to me.
    Oldschool runescape that has been on a slow upward tick since going mobile...

  7. #267
    Quote Originally Posted by Laughingjack View Post
    Oldschool runescape that has been on a slow upward tick since going mobile...
    So, just one?

    And not even because of any design or content changes, just being introduced to a new platform and essentially massively increasing its potential audience.

  8. #268
    Quote Originally Posted by Kolvarg View Post
    So, just one?

    And not even because of any design or content changes, just being introduced to a new platform and essentially massively increasing its potential audience.
    I mean its had content updates for longer then wow... its a pretty easy one to one comparison.

  9. #269
    Quote Originally Posted by Laughingjack View Post
    I mean its had content updates for longer then wow... its a pretty easy one to one comparison.
    You've stated yourself it wasn't the content updates that made the upward trend start.

  10. #270
    Quote Originally Posted by Kolvarg View Post
    You've stated yourself it wasn't the content updates that made the upward trend start.
    Well no it was its gold farmers being the most profitable profession in Venezuela that made it grow the mobile made it explode.

  11. #271
    Quote Originally Posted by Laughingjack View Post
    Well no it was its gold farmers being the most profitable profession in Venezuela that made it grow the mobile made it explode.
    So, in conclusion: External factors have more influence in a game's popularity/success than the game itself.

  12. #272
    The only thing the high end did was set expectations way to high to people that have no business having them. In my alts guild we raided heroic primarily and a little mythic as the tier died down. But people would quit the game, seriously, when like Method or Limit cleared the content. Why? They were bitching it was taking the guild to long to kill the content. It is almost every tier. Like clock work there.

  13. #273
    Titan Sorrior's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Anchorage Alaska
    Posts
    11,577
    Quote Originally Posted by zantheus1993 View Post
    Well currently the only gap between gear that you can get from quest staying and doing the world quest emissaries is whatever gap there is between normal and Heroic

    And example is right now if you only do your emissaries you can get a full set of 445 gear which is normal raiding Take into account the fact that it will scale throughout the entire expansion it’s already better than valor points

    I mean right now as much as I hate to say it it’s probably easier to get high gear as a casual than it has been in the past
    You are missing the heavy rng factor in regards to emissaries

  14. #274
    Quote Originally Posted by zantheus1993 View Post
    Well currently the only gap between gear that you can get from quest staying and doing the world quest emissaries is whatever gap there is between normal and Heroic

    And example is right now if you only do your emissaries you can get a full set of 445 gear which is normal raiding Take into account the fact that it will scale throughout the entire expansion it’s already better than valor points

    I mean right now as much as I hate to say it it’s probably easier to get high gear as a casual than it has been in the past
    VP loot was equal to what is hc raiding - so in order for emmisaries system the loot obtainable from them would have to be 460+ in order to be better then VP gear

    its objectively worse

  15. #275
    Quote Originally Posted by det View Post
    But really it seems on this forum, the 1% are the ppl causing a shitstorm. For that "casual" majority who does NOT raid high end or pushes high mythic key, it should not matter how closely balanced covenant abilities are. Yet we keep getting these threads how "everyone" will chose only the "best" covenant for their specc after Icy Veins or some guild like Method has figured out what it is.
    It's not actually the top 1% that do that. It's the wannabes that think only the thing the chart says is the best is viable and then struggle to clear normal that are the ones that do almost all the shitstorming.

  16. #276
    Its more like the mentality at blizz too not do what the Alliance wants or likes...like ever and they wounder why so many quit.

  17. #277
    Quote Originally Posted by Sorrior View Post
    You are missing the heavy rng factor in regards to emissaries
    It’s the same orangey factor that happens in the weekly mythic cash and with boss drops the only difference is that unlike when you kill a boss and Raid you’re guaranteed gear from that emissary

    - - - Updated - - -

    Quote Originally Posted by kamuimac View Post
    VP loot was equal to what is hc raiding - so in order for emmisaries system the loot obtainable from them would have to be 460+ in order to be better then VP gear

    its objectively worse
    Valor point gear at least back in mists was not equal to heroic gear

  18. #278
    Herald of the Titans Advent's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    The Other Side.
    Posts
    2,988
    Quote Originally Posted by zantheus1993 View Post
    Valor point gear at least back in mists was not equal to heroic gear
    Technically valor gear back then was normal mode, which is today's heroic, so he's not completely incorrect. Today's normal is basically what 10man was back in Wrath, which was called "Flex mode" in MoP. Blizzard was basically trying to bring back "Beer league" 10man from WoW's heyday.

  19. #279
    Quote Originally Posted by Advent View Post
    Technically valor gear back then was normal mode, which is today's heroic, so he's not completely incorrect. Today's normal is basically what 10man was back in Wrath, which was called "Flex mode" in MoP. Blizzard was basically trying to bring back "Beer league" 10man from WoW's heyday.
    I mean yeah so in that case all characters have access to flex mode gear right now

    I want to say that the new craftable gear will be heroic level without open of pain in the ass like we’ve had for this expansion

    I really want to be able to keep my alts at the point that they are right now may be a little higher which for the seven that I have is about 447 average

  20. #280
    I cannot answer that for you (why people think that way) - but anything in the game over the last 12 years according to this forum has "destroyed" (or ruined or killed) WoW. Be it flying, elitists, casuals, toxic ppl, several difficulties, time gating, dailies, AP, legendaries for everyone...etc. Whatever you can think off, I swear somebody made a thread how it ruined the game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •