I think shamans absolutely should keep totems (because they're shamans).
I am worried about edge cases though; if windfury is on the gcd in a high movement fights could cost an enhance shaman throughput.
Is that really all you got from that? Perhaps I misspoke, because I assumed that it was obvious that I wasn't referring to the difficulty of dropping totems, I was talking about the hassle of being the only class whose buffs have an effective range, can be targeted and killed/interrupted, and had very irritating bugs that would often mean you spent a ton of wasted globals dropping them over and over during fights because the boss's attacks would despawn/kill them randomly. If you never encountered this, I envy you, because it was not an enjoyable experience. Are you going to address what I said about them not being particularly impactful? Not since TBC have they been unique or powerful enough to warrant them being such a hassle to use sometimes.
well maybe it's just different people? ever thought about that?
even before unpruning some people were content with pruning and wanted more pruning to be done(LMAO)
some people would probably be "fine" with having 2 abilities, as long as they can still oneshot old content and other easy stuff cuz that's the only thing they're doing. There are also people that literally only care about finishing stuff and don't care about how they do it.. Fortunately they are a minority
pruning was one of the worst things that has happened to the game. Also the fact that all these threads are full of people that have absolutely zero idea about the game and how classes work is pretty telling
Last edited by Craaazyyy; 2020-05-09 at 01:31 AM.
8 buttons, with two or three cooldowns is perfectly reasonable in a post-unpruning world.
I'm pretty concerned for both Enhance and Ele tbh. From a PvP perspective, they already have like double the binds as some other melee dps, and have quite a bit more than most classes. Seems like they're adding like 4-10 more binds on top.
4 gcds before you start doing damage....great
I don't know why Blizzard uses abilities "on their own".
Where are the interactions, synergies between spells?
Like - casting 5 SS makes your next LB instant and deal 200% more damage.
If Flame Shock is present on a target, then hard-casting Chain Lightning will spread the dots to CL targets.
If Windfury procs 10 times, your next SS deal extra damage.
Or something along those lines
I'm fine with Shaman having totems back as a fundamental element of the class but couldn't they make them interesting? I mean searing totem is basically a DoT that can be out ranged. That's not fun, that's not interesting, it's basically a button to hit for the sake of having a button to hit.
I just want them to update the lightning bolt animation. Which is now an lightning-nudle animation. It was a complete uproar when it came like 10 years ago. It was not an improvement. And it has to be the oldest animations in the game at this point.
I think we're seeing a disconnect right now as people who joined the game for legion and only knew the legion's redesign are giving feedback while people who played much before that are also giving feedback. Both want different things :-/. Personally, I think I made it clear I preferred BC -> WoD enh. Partly because I loved the fantasy of being an elemental shaman that throws it's shocks and spells in the enemies face instead of far away.
No, Totems are simply not a great mechanic that works that well in WoW, let alone the modern game.
The reality of the situation is simply: Totems have been more of a curse than a blessing since Wotlk, where Buff totems were no longer unique.
Then, every buff totem was pretty much inferior to the tools other classes had, because they had to no range restrictions and were not tied to some immobile stick in the ground.
Not to mention, certain totems were just a braindead mechanic, Searing totem being the prime candidate here, it's simply not a great spell.
It has no real niche, it's just something you press on CD because numbers tell you to.
There are some totems where the mechanic works fine, Grounding or Tremor for example, some Resto Totems, but simply going "yay totems" is a terrible idea.
Often times, they feel just like inferior spells of something another class has with the downside being an immobile stick with 5 hp.
Totem *can* work, but they require work and thought on Blizzards end to work properly without becoming a major detriment of the Shaman class that just drags it down.
And whether Blizzard is willing to put that effort into them to make them function properly is something i doubt.
TL; DR Shaman sucked since Wotlk largely due to Totems, that's why people don't like them