Yep! Warlocks could go both ways, Venthyr or Necrolords. If it's an Affliction Warlock, then Necrolords. Demonology could go Venthyr. Also depends on the race! Undead Warlock, hands down Necrolord. Blood Elf Warlock? Venthyr! It's fun to play around with all the choices and make each character distinct.
I didnt say all timegates are bad.
I think bad timegates for no reason = bad (like you said)
You could easily remove the "hard lock timegates" of leveling up your covenant (wich there will be, lets not be naive here. I actually think is confirmed in one interview)
And let the "timegate" be the amount of time it takes to farm the currency to level up your covenant
But I'm not though. If my criteria is "I'd like to play the most effective spec for warlock for the end boss of each tier", there is absolutely no guarantee that criteria can be met without a huge (possibly insurmountable) time tax that other people just don't face. That's also assuming that everyone guesses correctly on meta ahead of time, and that it doesn't shift due to patches or hotfixes.
The only criteria people can validly pick with the way the system works is "I think it looks cool". If that's it, does it need differing abilities between the options?
That's also assuming I only care about a single boss every several months. And ignores other bosses, and other aspects of the game.
Last edited by klogaroth; 2020-05-03 at 09:38 PM.
You can still be a proper munchkin in WoW, the difference is just that now Blizzard has decided that story comes first, and the munchkins have to suck it up. They can still change covenants, and if they know exactly what they want to be good at they can make that choice comfortably at the very beginning, but they will no longer be able to be a munchkin in all areas of the game at once.
You bring up D&D, but a munchkin in that would still have to somehow concoct a backstory in which their half-orc, quarter-elf, quarter-dwarf somehow learned how to throw daggers just well enough to hit a bullseye while at the same time having time to learn how to summon a demonic vendor that sells knives real cheap.
And even then, said character would still not be able to respec to a rogue jsut because the next area they discover has obscuring mists.
The world revamp dream will never die!
The world revamp dream will never die!
So these don't count because there's a fairly big reason for them, then?
'Mandatory' AP grind says hello. That'd go over like a lead baloon.You could easily remove the "hard lock timegates" of leveling up your covenant (wich there will be, lets not be naive here. I actually think is confirmed in one interview)
And let the "timegate" be the amount of time it takes to farm the currency to level up your covenant
You missed the point. I'm not saying "still be a munchkin". I'm saying WoW IS munchkin. Entirely. Many people don't make any non-numeric character decisions. At all. It is not a role playing game, unless you define role playing games as "games with stats". In which case Call of Duty is an RPG. It is a game in which you can role play. That's different to a role playing game.
Most people don't concoct any backstory for their WoW characters, at all. They don't justify picking the cataclysm talent with a life event. It does more damage.
People pay to be able to run simulations with millions of iterations to determine the best combination of talents, gear, gems, and enchants. That's a very different game to a role playing game.
Last edited by klogaroth; 2020-05-03 at 09:46 PM.
You think hard locks with weekly caps preventing you from leveling your covenant with currency....is fun after you decide to change Covenants?
And we shall not speak about losing all the progression of your previous covenant....because we dont know for sure yet if that happens...
But man is it a f'ing scary thought...
If you want to play the best class for every boss there isn’t a guarantee that that will always be your current class so that seems like a pointless waste of time to entertain.
Your point about what looks cool is similarly silly. Why does a warlock need to play differently than a mage? Shouldn’t they be identical and just look different? This is silliness.
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Yeah I’m terrified. Stop being a drama queen.
If you could grind it out, you’d whine that every week you feel compelled to spend 12 hours switching covenant.
"stop puting you idiotic liberal words into my mouth"
-ynnady
"stop puting you idiotic liberal words into my mouth"
-ynnady
a lot of people hate wow being mmorpg
its obvious reading any of those threads
what you people want is wow to become lobby based instance symulator where no choice matters and all you have to do is to log in and do instances.
mmorpgs are always about grinds . take away that element and wow is no longer mmorpg
"stop puting you idiotic liberal words into my mouth"
-ynnady
I'm pretty hyped for Shadowlands, it's looking good so far.
But the Covenant abilities have got me really worried.
For me personally, I really like Venthyr, they are nosferatu, monsterlike vampires. I find that aesthetic very appealing.
But their ability for a Retribution Paladin, is looking like a complete joke, compared to the Kyrian ability.
You seem to be badly midinformed on what actually constitutes an RPG. You still play a character, said character has a backstory even if you don't write it out, and that character also acts a certain way whether you consciously think about it or not. That is exactly what an RPG is.
And yes, you could say that this is similar to what you are doing in any other game, but there is a qualitative difference between WoW where you play a personalized named character, compared to CoD where you play a faceless gunman who runs around a tiny arena.
Also you seem to be making some pretty wild assumptions there.
I don't doubt that most players don't pick specific talents based on their TRP3 addon character sheet, but they do pick a class and transmog.
Even beyond that, picking covenants can either be seen as a choice you do for Story or cosmetics, or one you do for damage. And for both the idea that it should be a difficult choice applies. If you pick it for story then leaving it should be a difficult choice. And if you choose it for DPS then leaving it should be a difficult choice to prevent you doing it constantly.
The world revamp dream will never die!