Seals became kind of white noise in Wrath is all. The seal/judgment system went away completely and Seals became "set it and forget it." Which was kind of nice, but that's why they removed them completely. They just became redundant in Cataclysm when you dealt Holy damage with your weapon based on your mastery.
The WoD iteration was so unbelievably clunky. Swapping between 3 seals for a marginal damage boost wasn't that great (4th if you wanted some utility or full usage). I did it because it was the closest attempt to bringing back Seal/Judge system since BC, but they killed it off because it was just so unreliable in practice. It was a talent they just couldn't balance without it being underwhelming or overpowered.
I didn't speak for the whole community. I specifically said there are "a lot" of us. Meaning the people playing Ret and Prot in Classic are doing it because we actually like the seal/judge system. I read your statement as "everyone who played with the old system hated it" to be fair. I may have been a little to quick to pin that on you, but Paladins are one of the most played classes even in Classic where they "suck." The Seal/Judge system wasn't great and BC was a good spot for it in my opinion. Wrath made Ret a force to be reckoned with though.
I just think if you want to play a rogue, go play a rogue. Don't make the rogue combo point system the default. I liked Seal Twisting in BC. It was the most fun I have ever had as ret when I would get a great line up of Seal of Blood swing and Command Judgement for a huge spike in damage. Then on fights with Demons, using exorcism and hitting the top of the meters for a bit.