You're not wrong. I took a break half way through 8.2 because I saw what corruption was going to be(and hated it), and only recently came back because we were given the option to buy what we wanted.
Even with corruption, it seems like so many players still just do not know their class or the dungeons well enough to do decent dmg. I really wish they would've brought back the trials for dps/tank/heals. That was a simple enough thing, that had some RNG so you couldn't clear the first time everytime, but you at least understood basic mechanics. I literally saw some 471 Fury warrior ask what quaking was, after it killed him 3 times while he stood on the tank. It's absurd.
There isn't a non abusable way that would help catch leavers. I personally don't care much, even though I did have a tank that left during last boss fight when we ran out of time. We however finished it with one DH going tank and 4manning it, so rip his intentions. The only way to protect yourself from this happening is have everyone in the party be clear about their intentions, or not pug much.
- - - Updated - - -
Whatever you say 7-year child o/.
Raider.io counts max raitng for every dungeon, so the more different dungeons you run - the better overall rating will be.
So if you ran for example +10 FH - you get 100 raitng. If you then complete the same dungeon for +12 - your rating will be refresned to 120, so your overall raitng will be 120.
But if you do say +10 ToS instead +12 FH, you will keep your +10FH rating and also get 100 rating from running +10 ToS resulting in 200 rating total.
So completion all dungeons +10 timed will net you ~1200 raitng, but completion one dungeon say for +18 will give you only 200 rating (and tihis is much harder than run all +10). Or if we lower the plank, completing all +7 will result in ~850 raitng. To beat this without completion all dungeons, you need to run 5 different +15 dungeons or 9 different +10 dungeons.
Moreover, if you complete say 5 dufferent +10 and raise rating to 500, and do +12 that you already comlete to +10, you will raise rating only to 520 (adding difference between +10 and +12 completion). And if you run non-runned for +10 instead, you raitng will raise to 600.
Moreover, if you run and fail, your rating will not go down, it always count max rating run for every dungeon.
So you do not need to leave from failing run to keep your rating or do not fear to join the group that can fail (thats why I never ragequit )
- - - Updated - - -
Every player who runs +m have raitng regardless of having rio addon or account
- - - Updated - - -
I saw maybe 1 or 2 souch morons during entire xpac, so that's not a problem.
Usually you get up to +9 even without rio, for a fresh char (ofc if you have some sort of decent ilvl).
While it is complex in execution, the data required for it doesn't need to be complex. What's required is "time elapsed at time of leaving", "bosses killed at time of leaving", and "number of wipes". Beyond that is just about raider.io consolidating that into a metric.
The problem with it, and OPs suggestion, is that Blizzard has to consciously give out such information with the hope that the playerbase won't abuse it, which isn't likely to happen.
PROUD TRUMP SUPPORTER, #2024Trump #MAGA
PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
PROUD SUPPORTER OF THE WALL
BLUE LIVES MATTER
NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
/s
1. go to r.io discord
2. read server rules #12
3. ???
4. profit
I sign up to time a key and not torture myself for an hour. Go back to preschool and play legos.
The problem is that there is no way to distinquish between someone leaving because they are mad and someone leaving because the group decides to call it quits.
The valid counter argument to that is - some groups are unable to finish a dungeon and leaving those shouldn't be punished.
Besides, would you prefer if someone actually remained in the group and kept doing random shit just to not be the first one to leave? And then cause the actual people who wanted to stay and continue to leave first and be penalized?
It doesn't seem there's a good fix for this.
My take on it is simple - if at some point I see this run goes to a complete shit dead end where I'd have to drag myself and others to the end for a better part of an hour - it's better to just leave and spare everyone the misery.
Sometimes you really have people signing in for a run they have no business being in, so it's on them really if the guy who carries them ends up being fed up with this literal abuse.
Firstly, no, it's not simple at all.
Each dungeon is different and some dungeons even have multiple paths you can take to the first boss.
How does your system determine a difference between Workshop and Motherlode?
Better yet, what would be the appropriate time to leave in Motherlode? Some groups do the whole first part, some skip, some do half or some other combination of trash. So when is it okay to leave?
What is considered a "wipe"? What if we run 3 rogues and they just vanish and not die during a "wipe"?
You think it's so simple then why don't you make an algorythm that tracks all these things?
It's not simple, in fact, it's unnecessary.
You literally want to calculate human mistakes in real-time with a pseudo-AI system that needs to learn and adjust in-real time so you can display a "you're this bad" number next to someone's name?
If you manage to pull off this incredible system then I suggest you turn it the other way: make it show a "I wiped my group this many times: X" next to shit players names.
As I said, no-one will leave a group that goes well. So let us eliminate even more of the trash. It would yield much better results than counting "rage-quits".
sure, it should also include player review and rating by other players.
That's really all it would boil down to, people no longer giving a shit and either doing dumb stuff to purposefully wipe the group or afking/hearthstoning/whatever till everyone else leaves.
As much as people want to do extreme vetting there's a limit and no-one should expect Blizzard to help out by providing "failure/leaver stats" because it's not in Blizzard's interests to do so.
Non ti fidar di me se il cuor ti manca.
You being afraid of going outside of your comfort zone doesn't mean everyone is.
- - - Updated - - -
The system I proposed doesn't need to determine a difference. It doesn't need to be perfect in every case - if it misses the occasional ragequit because of specific tactics, that's fine. The idea is to get an overall idea of how much someone does it, not be a perfect catch-all.
For dungeons where you can either do first boss in 5 minutes or 2 minutes, only punish those who would constitute a ragequit in both.
Yes, that's a wipe. Whenever a boss resets, say with at least one death and/or 10%+ hp lost or similar if more nuance is necessary.
Simple and unnecessary are not at all mutually exclusive. Whether or not such a system would be worth the effort is another question, what you're claiming is that it's impossible. It's not.
Yeah no, not at all. Is there a point in exaggerating? You're not negotiating with Blizzard about not implementing a system that'll call you out right now.
The score already does this. It's clear you're one of the people who would get targeted by such a system, but at least that means you're at least somewhat aware of your toxicity.