I dunno. You have reports there of people saying it is hot. Notice no one is saying overheating though.
It is premature to call people dumb when we don't have the system in our hands to test and if posts were removed it was to not get in trouble with MS, clearly.
AKA we need to wait and see. The truth will come out one way or another.
Last edited by Swnem; 2020-10-07 at 08:41 PM.
Man if you guys think n64 games dont have bugs, i hope you dont watch a speed run cause youll have a heart attack
You pay 10 bucks for 2.5 hours of entertainment. Why should you pay 60 bucks for 100 hours, and sometimes 3000 hrs (Skyrim)? Come at me!
I’m cool with it personally. I don’t tend to buy a lot of games. I’m a PlayStation guy and like to buy a game and then hit platinum on it before jumping into anything else. Really gets the value out of it.
Be willing to serve and build up others at any cost. Never be a man of laziness and self absorption. Be willing to grow daily in integrity, strength, and boldness.
Name me one game that was released that was literally unplayable from that era? The most egregious offender I've ever seen in some 30 years of gaming with a game being absolutely broken was Fallout New Vegas. It didn't work with a lot of PC hardware configurations and took years for modders to patch and fix.
And? Games are one of the few things that have stuck at a price point despite inflation. $60 has been the standard for a game since the first time I bought a game back in the SNES days. Obviously I'd always prefer to pay less, but honestly I think the only thing that has prevented prices from creeping up is the trend in development that started in 2010 to just push games to X release date and fix it live, instead of delivering an actual finished product. There isn't a month that has gone by since where there hasn't been some kind of negative reception to some release that is a buggy mess, and as a result devs are more scared of the backlash of having their game be that first $70 flop than to tell their shareholders to suck dicks and wait til its done.
The last "it is done when it is done" company was Blizzard. It was what they were known for and that dedication to the quality of their products is what built a fanbase. Then they sold out to Activision and became shitfucks like everyone else and we can clearly see the results plain as that drop of "mayo" around the cheerleader's mouth.
In terms of value, a movie is $10-15. If a game is good and you've gotten 10-12 non-fluff padded hours out of it then you've gotten your value. Anything past that makes it a fantastic entertainment deal.
Imagine buying games at release instead of waiting for the 77% off sale on steam OMEGALUL.
Game development has gone up in price and the dollar has been losing vs time. That would be my excuse with the add-ons available for the extreme majority of games out there. Just about every game released now has some optional (MTX, player power, or just content) purchases on top of whatever their base price is.
Is the extra $10 warranted? Maybe. I'll watch to see how the market deals with a $70 price tag.
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I sure as hell ain't waiting 6 months to play CP2077.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Only if development studies would develop actual games with gameplay/mechanical value and not basically a shitty movie. I have seen games (i.e., AC3) where the whole experience was basically moving your character and watching the next cringe cinematic.
At one hand, you have games like Terraria which does not even cost the half the price of so-called "3A" titles. On the other hand, you have garbage like Order 1886, which is essentially a cringe movie.
Most of these game studios asking for 70$ can go fuck themselves.