You're advocating reusing the core mechanic of the Druid class. I'm not sure why you're saying you're not when you then proceed to... reuse the core mechanic of the Druid class.
None of which you had explained beforehand when I asked you to. You went on and on about 'it's different because it's different.' Also, most of that stuff Engineering already does. How would that feel distinct from a skilled Hunter working gadgets and bombs into their rotation?You mean other than the fact that a Tinker would be in a mech firing missiles, charges, lasers, and gravity weapons, while a Hunter would be shooting a bow or a gun with their pet? It should be fairly obvious why they're different.
It's not because they use magic. I don't know where you got that idea. They use mana because mana is a reliable, time-tested mechanic to regulate healers and provide strategic gameplay through mana management. They have never been able to move healers away from mana despite attempts previously. I didn't mention Fistweaving because it wasn't relevant to the conversation!Except you failed to mention the real reason why Mistweavers were changed; Blizzard couldn't balance melee (fist weaving) with standard healing (mist weaving). The spec ALWAYS had a mana component to it, and there's no reason a Monk wouldn't use mana to heal, since Mistweaving is using magic. That by the way is why every healing spec uses Mana, because every healing spec is using magic. Obviously, a science-based class wouldn't use mana, and it isn't rocket science to figure out a resource that wouldn't use mana to heal.
No, I didn't. I've said multiple times in this thread that I am not opposed to the class, but it needs to feel distinct from Engineering to warrant the slot. So far, all you've offered are stolen concepts, half-baked explanations, and a victim complex because I don't like the shitty concepts you've thrown out.As for failing to convince you, I'm not surprised. You already had your mind made up before we began this conversation.
Here's 30 seconds of work on my end for a potential Tinker spec:
The spec mixes ranged attacks with guardian NPCs, such as alarm-o-bots to increase stealth detection, walking mines for splash damage, and turrets for burst single-target DPS. The spec's iconic skill is Overdrive, instantly exploding any guardians currently deployed dealing X damage to all nearby enemies, and increases the damage of your ranged attacks by Y for Z seconds per exploded guardian, stacking up to A times.
^ There. 30 seconds and I put more thought into this shit than your entire godawful class writeup. Try harder and cry less.